{"asset_map": {"puzzle_stage_01": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_01_4a62966b-1b49-455e-b728-faa40ca41ea9.webp", "type": "image", "prompt": "Transform the character in image 1 into an authentic 1990s classic anime aesthetic. Apply bold thick black outlines and flat cel-shaded coloring with 2-3 tone gradients. Use a vibrant, saturated color palette. Give the hero large expressive anime eyes with multiple highlights, a simplified small nose, and exaggerated spiky hair with defined strands in the style of Dragon Ball Z or Yu Yu Hakusho. Maintain the original victory pose and composition but ensure the visual style matches hand-drawn 90s cel animation. Clean simple gradient background.", "description": "A 90s classic anime style transformation of the energetic spiky-haired hero.", "subtype": "character", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_02": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_02_95aff23c-c5bc-471a-84b2-6b7563861f4b.webp", "type": "image", "prompt": "Transform the character in image 1 into an authentic 1990s classic anime aesthetic. Apply bold thick black outlines and flat cel-shaded coloring with 2-3 tone gradients. Enhance the character with large detailed 90s shounen-style eyes with multiple color layers and highlights. Style the hair to be spiky and messy with clearly defined strands. Use vibrant, saturated colors and simplified facial features consistent with 1990s proportions like Gundam Wing or Trigun. The background should be a simple soft gradient sky blue with fluffy clouds. Maintain the original determined expression and close-up composition.", "description": "A close-up portrait of a determined anime boy transformed into a classic 90s cel-shaded anime style.", "subtype": "character", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_03": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_03_2f2003a2-8afd-494a-8c4d-3176d519865b.webp", "type": "image", "prompt": "Generate a high-quality 90s classic cel-shaded anime illustration of a super-deformed chibi character. The character has an oversized head, tiny body, and big sparkling eyes with multiple highlights. The character is jumping with joy, wearing a vibrant school uniform with colorful spiky blue hair. Visual style features bold thick black outlines, flat vibrant color fills, and high contrast saturated colors typical of 1990s anime. The background is a simple, clean sunny yellow gradient with a few small decorative sparkles and stars. Centered composition, easy to recognize, professional game-ready asset.", "description": "A vibrant 90s classic cel-shaded chibi anime character jumping joyfully for the Stage 3 puzzle.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_04": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_04_e200ffda-87e2-445f-8914-ed39eaa845e0.webp", "type": "image", "prompt": "Transform the character in image 1 into an authentic 1990s slice-of-life anime style. Use bold cel-animation outlines, flat cel-shaded coloring, and a period-accurate Japanese school sailor uniform. The scene should have a soft, romantic atmosphere with stylized cherry blossom petals floating in the air against a simple pastel pink gradient background. Features should include characteristic 90s anime eyes and facial expressions, reminiscent of Marmalade Boy or Ranma \u00bd. Maintain the original subject and composition while ensuring a gentle, peaceful mood.", "description": "Stage 4 puzzle image: A school student in a classic 90s slice-of-life anime style with cherry blossoms.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_05": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_05_253b98ef-86aa-4f30-8dad-6b01f45df4f4.webp", "type": "image", "prompt": "Transform the two characters in image 1 into a classic 90s shonen anime buddy duo. Apply an authentic 1990s cel-shaded aesthetic: use bold thick black outlines, vibrant saturated colors, and sharp facial features. One character should be taller with a muscular build and the other shorter, both in heroic standing poses showing camaraderie. Outfits should reflect 90s action anime fashion. Use a simple sunburst or gradient background typical of Dragon Ball Z or Yu Yu Hakusho. Maintain the two-character composition from the original image while completely restyling the art.", "description": "Stage 5 puzzle image featuring a 90s shonen anime buddy duo in a heroic pose.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_06": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_06_11104976-c489-4781-bf24-e1fff25e0e6f.webp", "type": "image", "prompt": "Transform the character in image 1 into an authentic classic 1990s dramatic anime aesthetic. Features bold black outlines, cel-shaded coloring, and highly detailed flowing hair with defined individual strands and 90s anime hair physics. Add wind effects and motion lines for a dramatic, ethereal atmosphere. The character should have a serious, intense expression with vibrant hair color like silver or deep blue with highlights. Simple background with motion blur to emphasize movement. Style inspired by Fushigi Yuugi and X/1999, high quality, vintage 90s OVA look.", "description": "Dramatic 90s anime style transformation of a character with long flowing hair for Stage 6.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_07": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_07_ca717e44-606f-4ef6-af7a-57d36eac6b50.webp", "type": "image", "prompt": "Transform the character in image 1 into a classic 90s action anime ninja. Apply a 'Ninja Scroll' and 'Flame of Recca' aesthetic: use bold black outlines, dramatic cel-shading with sharp contrasts, and a dark color palette of navy, purple, and black. The character should wear a traditional 90s-style ninja outfit with a face mask, showing intense, determined eyes. Maintain the crouched, ready-to-strike pose from image 1. Background should be a simple, dark atmospheric scene with a faint moon and subtle shadow effects. High-quality hand-drawn 1990s retro anime style.", "description": "A 90s-style anime ninja in a stealthy crouched pose for Stage 7.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_08": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_08_d03d3c8c-09f9-4b6e-b201-5bbb51cd3ec2.webp", "type": "image", "prompt": "Transform the character in image 1 into an authentic 1990s comedy-action anime style. The character is captured in a mid-jump action pose with bold black outlines and bright cel-shaded colors. Features include an exaggerated happy expression with a huge smile and closed joyful eyes, surrounded by dynamic speed lines and motion blur suggesting upward movement. The aesthetic should evoke the energy of Ranma \u00bd or Slayers, featuring a vibrant outfit and a simple background with burst lines and radial gradients. Maintain the exact jumping celebration pose from the original while applying this retro anime visual treatment.", "description": "An energetic 90s-style anime character jumping in a joyful celebration with motion lines.", "subtype": "character", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_09": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_09_73451534-c6d0-4746-8f9a-3ea834f80e2e.webp", "type": "image", "prompt": "Transform the characters in image 1 into an authentic 1990s slice-of-life school anime aesthetic. Feature two distinct characters with contrasting designs (different heights and hair colors) engaged in a friendly, casual conversation. Use bold cel-shaded outlines, flat clean coloring, and classic 90s anime facial features with warm expressions. Characters should wear casual 90s clothing or school uniforms. Set against a simple school hallway or outdoor background with a warm, nostalgic atmosphere. Style reference: Marmalade Boy or early Fruits Basket. High resolution, 4:3 aspect ratio, cinematic retro anime screencap.", "description": "A 90s slice-of-life anime style illustration of two characters in a friendly conversation.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_10": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_10_545a3319-bf8b-4a2d-a106-80b7d186fab8.webp", "type": "image", "prompt": "Transform the hero from image 1 into an authentic 1990s shonen power-up scene. Apply bold black outlines and intense cel-shading. Surround the character with a vibrant, glowing energy aura of blues, whites, and yellows. Add dramatic power lines and lighting effects radiating outward. The character's hair should be lifted by energy wind in a classic Super Saiyan style, with glowing intense eyes and a battle-ready stance. Set against a dark, dramatic background to contrast the bright energy. Style reference: 1990s Dragon Ball Z and Yu Yu Hakusho aesthetic.", "description": "Stage 10 puzzle image: Hero in a classic 90s shonen anime power-up transformation with intense energy aura.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_11": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_11_d605a836-aba7-4dbd-b21b-8157c54a51ec.webp", "type": "image", "prompt": "Transform the scene in image 1 into an authentic 1990s classic anime aesthetic. The character should have bold outlines and cel-shaded coloring with a calm, contemplative expression. The background is a peaceful forest clearing with painterly, stylized trees and grass, featuring dappled sunlight and a warm color palette. Mimic the hand-painted environmental art style of Studio Ghibli or 90s Rurouni Kenshin. Maintain the original composition of the character standing in the forest clearing while applying this retro anime visual treatment.", "description": "Stage 11 puzzle image: A peaceful character in a 90s anime-style forest clearing.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_12": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_12_43f2e98c-ecb2-4615-98cf-73e4891233ce.webp", "type": "image", "prompt": "Transform the character and composition of image 1 into an authentic 1990s action anime freeze-frame. Maintain the mid-jump action pose but apply bold dynamic outlines and classic cel-shaded coloring. Include intense speed lines, motion blur effects, and a dramatic sky background typical of Dragon Ball Z or Yu Yu Hakusho battle sequences. The character should have a determined expression, wearing battle-ready training gear with limbs extended in a high-energy athletic pose. 90s retro anime aesthetic, VHS quality, vibrant but slightly grainy colors, cinematic action shot.", "description": "90s action anime freeze-frame of a character mid-jump with speed lines and cel-shaded styling", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_13": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_13_4216a974-a00d-4812-a4fa-69f93406f70c.webp", "type": "image", "prompt": "Transform the warrior in image 1 into an authentic 90s fantasy anime style, reminiscent of Record of Lodoss War or Berserk. Features bold black outlines, detailed ornate metallic armor with cel-shading and dramatic highlights. The character should have a serious, determined expression, holding a prominent fantasy sword or katana. Include a flowing dramatic cape and a dark, moody background. Professional 1990s retro anime aesthetic, high-quality hand-drawn look, cinematic lighting.", "description": "A 90s fantasy warrior anime transformation of the stage 13 warrior character.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_14": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_14_ec99e59e-9b2e-4288-9b71-deeceb559174.webp", "type": "image", "prompt": "Transform the characters in image 1 into a classic 90s anime style. Generate two contrasting characters mid-high-five with big, enthusiastic smiles and excited expressions. Use bold cel-shaded outlines, vibrant colors, and 90s aesthetic energy lines or sparkle effects around the high-five. The background should be a simple burst effect or gradient typical of vintage action anime like Dragon Ball Z or early Digimon. High-quality, polished 1990s hand-drawn animation look, showing a victory and friendship moment.", "description": "A 90s anime style illustration of two characters performing a high-five in a celebration of teamwork.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_15": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_15_6718780b-097f-4a46-9cb3-1e7f3180d771.webp", "type": "image", "prompt": "Transform the character in image 1 into a classic 1990s anime transformation sequence. Apply bold outlines and dramatic cel-shading. The character should be in a transformation pose with arms spread, hair and clothing flowing upward driven by energy force. Include intense glowing eyes and a multi-colored energy aura of gold, white, blue, and purple. Add sparkles, light circles, and radial light rays typical of Sailor Moon or Dragon Ball Z. The background should be dark and abstract to enhance the bright magical effects. High-quality 90s aesthetic, 4:3 aspect ratio feel, vibrant and cinematic.", "description": "An epic 90s anime style transformation sequence with intense energy auras and dramatic cel-shading.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_16": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_16_ac10ac3a-951f-49ba-be6c-ada68b085264.webp", "type": "image", "prompt": "Transform the warrior in image 1 into a classic 1990s heavy armor anime aesthetic. Feature bold black outlines, intricate cel-shaded metallic armor in silver and gold, and an oversized exaggerated 90s-style sword. The character should have a serious, battle-ready expression and a powerful stance. Use a dark, dramatic background with cinematic lighting. Visual style inspired by 1990s dark fantasy and mecha anime like Escaflowne and Berserk, high contrast, sharp highlights, and detailed armor plating.", "description": "A high-stakes puzzle image featuring a 90s anime-style heavily armored warrior with a massive weapon.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_17": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_17_908ba3ae-ed03-4828-bdc2-3b9b41bd60a6.webp", "type": "image", "prompt": "Transform the scene in image 1 into an authentic 1990s retro anime aesthetic. The character should have bold outlines and clean cel-shaded coloring. The environment is a highly detailed 90s urban Japanese street featuring neon signs, retro buildings, and telephone poles. Use atmospheric sunset lighting with a warm neon glow. The art style should mirror the detailed background work of Cowboy Bebop or Trigun, balancing a simplified but evocative environment with a sharp focal character. Ensure color harmony between the character and the city backdrop.", "description": "A character in a detailed 1990s anime style city street with atmospheric lighting and cel-shaded aesthetics.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_18": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_18_de5b3783-2049-4603-aeb8-2f8af110b94f.webp", "type": "image", "prompt": "Transform the character and energy blast in image 1 into a classic 90s shonen anime ultimate attack style. Feature a hero in a braced attacking stance with arms forward, unleashing a massive, dominating energy beam like a Kamehameha. Use bold outlines, intense motion blur, and prominent speed lines. The character should have an intense, focused expression with hair and clothing blown back by the force. Use a high-contrast palette of bright blues, whites, and purples against a dark, dramatic background. Mimic the cel-shaded aesthetic and grit of 1990s action anime like Dragon Ball Z and Yu Yu Hakusho.", "description": "A 90s shonen anime style ultimate attack scene with an intense energy blast and dramatic lighting.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_19": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_19_deb05773-944c-44fe-bad5-a45d604d1f8d.webp", "type": "image", "prompt": "Transform the four-hero team from image 1 into an authentic 1990s classic anime team formation. Use bold cel-shaded outlines, flat vibrant coloring, and a retro aesthetic reminiscent of Gundam Wing or Ronin Warriors. The composition features four distinct characters with varied heights and body types: a leader in the center front and the rest of the team arranged heroically around them. Each character should have a unique color scheme but maintain a unified theme. Background should be a dramatic 90s anime burst effect with gradients. High resolution, 1990s hand-drawn TV anime style, cinematic group shot.", "description": "A 90s anime-style team of four heroes in a unified formation for Stage 19.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_20": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_20_4e54cb8d-f923-4a44-833c-1f3377cdca1c.webp", "type": "image", "prompt": "Transform the character from image 1 into a classic 90s shonen anime climax shot. Transform to bold dramatic cel-shaded animation style with intense highlights and deep shadows. Low-angle cinematic shot looking up at the hero in an ultimate power form. Include a glowing power aura, flowing hair and cape caught in a dramatic wind, and a battle-worn but triumphant expression. Background should be an epic 90s anime-style energy vortex with stormy clouds and dramatic backlighting. Inspired by the visual aesthetic of 1990s Dragon Ball Z and Yu Yu Hakusho final battles. High resolution, maximum visual impact, iconic cinematic composition.", "description": "The ultimate 90s epic climax anime style final puzzle image featuring a battle-worn hero in a power-up stance.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "piece_pickup_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/piece_pickup_sfx_fbc749ce-6bba-4bde-bd62-fd3352b7cb42.mp3", "type": "audio", "prompt": "Short, crisp retro digital sound effect, 90s JRPG aesthetic, high-pitched 'pip' or 'pop' sound. Chiptune quality with a clean attack and very short decay. Minimalistic and satisfying UI feedback, reminiscent of 16-bit or 32-bit era menu sounds. No white noise, clear tonal frequency, high-fidelity but vintage digital character.", "description": "A short, crisp retro digital pop with a 90s JRPG aesthetic for picking up puzzle pieces.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 2, "loop": false, "animation": null}, "piece_snap_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/piece_snap_sfx_eb8c34b8-1128-493d-a8c8-71186ac8df41.mp3", "type": "audio", "prompt": "A rewarding retro 90s puzzle game 'snap' sound effect. High-quality digital click with a slight metallic shimmer and a soft hall reverb tail, reminiscent of 16-bit JRPG menu confirmation sounds. It should feel tactile, satisfying, and nostalgic, with a crisp attack and a warm, low-fidelity digital character. Suitable for frequent UI or placement feedback.", "description": "Nostalgic 90s-style digital snap for successful puzzle piece placement.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 0.64, "loop": false, "animation": null}, "piece_return_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/piece_return_sfx_98077ab1-4b9d-4728-a41f-39a007fcf104.mp3", "type": "audio", "prompt": "90s video game UI sound effect, gentle retro 'whoosh' with a slight synthesized shimmer. Soft, airy, and clear digital texture reminiscent of classic 16-bit or early 32-bit console menus. Low-frequency impact is absent, focusing on a clean, sweeping high-mid frequency sound. Non-aggressive, smooth decay, suitable for frequent UI interaction.", "description": "A retro 90s-style synthesized whoosh for returning a puzzle piece to the tray.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 1.150453514739229, "loop": false, "animation": null}, "puzzle_complete_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/puzzle_complete_sfx_eaae1407-05b6-4641-b072-77b99be712f3.mp3", "type": "audio", "prompt": "A triumphant retro chime sequence with a classic 90s JRPG victory aesthetic. Featuring ascending synthesized notes, high-quality FM synthesis textures, and a celebratory sparkling finish. Nostalgic achievement sound, bright and crisp, 16-bit era video game style, minor to major resolution, suitable for a level complete screen.", "description": "Triumphant 90s JRPG-style victory chime sequence for completing a puzzle.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 1.98, "loop": false, "animation": null}, "background_music": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/music/background_music_03cb1001-90bb-436c-81d8-303a71a00aef.mp3", "type": "audio", "prompt": "Authentic 1990s anime opening theme, instrumental J-pop style. Fast-paced upbeat tempo around 140 BPM. Features bright FM synthesis, nostalgic digital piano chords, a driving melodic bassline, and punchy 90s electronic drums. Includes a catchy lead synth melody layered with subtle traditional Japanese koto accents. High energy, optimistic, and adventurous mood similar to early Pokemon or Sailor Moon soundtracks. Clean production with retro-digital warmth, structured to loop seamlessly without a jarring restart.", "description": "Energetic 90s anime-style opening theme with a nostalgic J-pop flair for puzzle gameplay.", "subtype": "music", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 90.04408163265306, "loop": true, "animation": null}, "piece_place_paper_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/piece_place_paper_sfx_eb5bdb62-899a-4d0d-8d0c-d94c1c7d391a.mp3", "type": "audio", "prompt": "Create a short, satisfying paper placement sound effect with a retro 90s JRPG aesthetic. The sound should feature a crisp, soft 'thud' of a card hitting a wooden table, combined with a subtle high-frequency digital shimmer. It should have a very quick attack, a brief airy 'whoosh' tail, and a clean decay. Non-realistic, stylized, and punchy to provide positive gameplay feedback. Similar to a menu selection sound in a classic 16-bit RPG.", "description": "A crisp, satisfying paper placement sound with a retro 90s JRPG aesthetic for correct puzzle piece positioning.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 0.53, "loop": false, "animation": null}, "puzzle_stage_21": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_21_96b65066-6453-4681-aaf4-e228861afd10.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s anime-style magical girl character in a dynamic transformation pose with flowing ribbons and sparkles. Classic cel-shaded animation style with vibrant colors, dramatic lighting, and strong outlines. Clean centered composition against a gradient starry background. The image should have good visual clarity for a complex 16-piece puzzle.", "description": "Stage 21 puzzle image: A 90s anime-style magical girl character in a transformation pose with flowing ribbons and sparkles.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_22": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_22_06dd2186-c70c-45d7-a565-207b93ff88ed.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s shonen anime-style dual-wielding swordsman in a dynamic action stance. Classic cel-shaded style with motion lines, intense expression, and dramatic wind effects. Strong silhouette with detailed weapon design. Urban rooftop background with sunset lighting. Optimized for 18-piece puzzle with good color contrast.", "description": "Stage 22 puzzle image: A 90s shonen anime-style dual-wielding swordsman in a dynamic action stance.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_23": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_23_2b90ceb6-26ad-4f0d-9b3e-a4f3ace97b0f.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s anime-style elemental mage casting a powerful spell with glowing magic circles and energy effects. Classic cel animation aesthetics with vibrant spell effects, flowing robes, and mystical symbols. Dramatic lighting with a fantasy temple background. Clear character focus for an 18-piece irregular puzzle.", "description": "Stage 23 puzzle image: A 90s anime-style elemental mage casting a powerful spell with glowing magic circles and energy effects.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_24": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_24_0499ef8c-6f96-4094-93fc-d0863e18e605.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s mecha anime-style giant robot in a heroic battle stance with glowing energy weapons. Classic super robot design with bold colors, sharp angles, and dramatic pose. Space or cityscape background with explosions and energy effects. Strong composition suitable for a challenging 20-piece puzzle. Classic cel-shaded animation style with vibrant colors, dramatic lighting, and strong outlines. Clean centered composition.", "description": "Stage 24 puzzle image: A 90s mecha anime-style giant robot in a heroic battle stance with glowing energy weapons.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_25": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_25_6c696357-521d-41cb-9b9a-2dd66c22d84d.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s anime-style fierce demon warrior with horns and dark energy aura in an intimidating pose. Classic villain aesthetics with dramatic shadows, glowing eyes, and power emanating effects. Dark atmospheric background with lightning and storm clouds. Designed for complex 20-piece interlocking puzzle, classic cel-shaded animation style, vibrant colors, dramatic lighting, and strong outlines. Clean centered composition.", "description": "Stage 25 puzzle image: A 90s anime-style fierce demon warrior with horns and dark energy aura in an intimidating pose.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_26": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_26_1ba57bb4-a995-4bbc-a5d3-3c371e16d409.webp", "type": "image", "prompt": "Generate a 90s anime-style team of three heroes in a unified battle formation pose. Classic cel-shaded group shot with each character having distinct silhouettes and colors. Dynamic composition with energy effects and speed lines. Epic sky background. Optimized for challenging 22-piece puzzle. Ensure the image is suitable for a 9:16 aspect ratio.", "description": "Stage 26 puzzle image: A 90s anime-style team of three heroes in a unified battle formation pose.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_27": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_27_83a68558-8045-4c28-8514-b2b79dccf577.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s anime-style legendary dragon warrior performing an ultimate technique with massive energy spiraling around them. Classic transformation scene aesthetics with intense auras, dramatic lighting, and power-up effects. Cinematic composition with shattered ground and stormy sky. Expert-level 24-piece puzzle design. Classic cel-shaded animation style with vibrant colors, dramatic lighting, and strong outlines.", "description": "Stage 27 puzzle image: A 90s anime-style legendary dragon warrior performing an ultimate technique with massive energy spiraling around them.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_28": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_28_247ee5ea-7a5e-442b-afcd-e216c12c9913.webp", "type": "image", "prompt": "Generate a 9:16 tall image of a 90s anime-style cyborg assassin in a high-tech urban night setting with neon lights reflecting off metallic surfaces. Classic cyberpunk anime aesthetics with detailed mechanical parts, glowing circuits, and rain effects. Dark atmospheric composition perfect for a very challenging 25-piece puzzle.", "description": "Stage 28 puzzle image: A 90s anime-style cyborg assassin in a high-tech urban night setting with neon lights reflecting off metallic surfaces.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_29": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_29_6109d7b7-026f-40e2-b842-7843a24e4ce2.webp", "type": "image", "prompt": "Generate a 90s anime-style epic confrontation scene, suitable for a puzzle image, with a hero and villain facing off. Show a massive energy clash between them, featuring classic dramatic battle moments with intense lighting, power auras, and environmental destruction. The composition should be complex with multiple visual layers, designed for an advanced 28-piece puzzle. Use a classic cel-shaded animation style with vibrant colors and strong outlines. The image should be wide to capture the dynamic action.", "description": "Stage 29 puzzle image: A 90s anime-style epic confrontation scene with a hero and villain facing off with massive energy clash between them.", "subtype": "background", "aspect_ratio": [1536, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "puzzle_stage_30": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/puzzle_stage_30_db44fc1c-30f2-4408-bf5a-f118c2a610d4.webp", "type": "image", "prompt": "Generate a 9:16 tall image of the ultimate 90s anime-style finale - a legendary hero ascending to their final form with cosmic energy, wings of light, and the entire universe in the background. Maximum epic scale with perfect balance of detail and clarity. Triumphant, awe-inspiring composition worthy of being the final 30-piece masterpiece puzzle. Classic cel-shaded animation style with vibrant colors, dramatic lighting, and strong outlines.", "description": "The ultimate 90s anime-style finale - a legendary hero ascending to their final form with cosmic energy, wings of light, and the entire universe in the background. Maximum epic scale with perfect balance of detail and clarity. Triumphant, awe-inspiring composition worthy of being the final 30-piece masterpiece puzzle.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_01": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_01_ecc65220-c967-438a-be28-ae7f885d3066.webp", "type": "image", "prompt": "Generate a close-up portrait of a cheerful anime cat girl (nekomimi) with a bright smile, featuring cute cat ears and large expressive eyes. She is wearing a simple school uniform. Style: Classic 90s cel-shaded anime aesthetic with strong outlines and high contrast. Pink hair and white cat ears. Background: Clean pastel background with soft pink and blue gradients. Simple, minimal composition with clear silhouettes, high resolution, detailed, professional quality. 1:1 square aspect ratio.", "description": "A 90s anime-style close-up portrait of a cheerful cat girl for the beginner stage puzzle.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_02": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_02_807917d0-8906-4420-a7e1-e15acc2e4fd5.webp", "type": "image", "prompt": "Generate a close-up portrait of a curious anime cat girl with her head tilted and cat ears perked up. She has large expressive blue eyes and brown hair with matching cat ears. She is wearing a simple casual hoodie. Use a classic 90s anime cel-shaded style with strong clean outlines and clear readable shapes. Background is a soft sky blue gradient. High resolution, professional quality, bright and approachable mood, matching the cute aesthetic of image 1.", "description": "Stage 2 puzzle image: A curious anime cat girl with brown hair and blue eyes in a casual hoodie.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_03": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_03_f0bad93c-9f73-4ed0-a27b-2e2ab1d00a70.webp", "type": "image", "prompt": "Generate a close-up portrait of a playful anime cat girl (nekomimi) making a peace sign. She has orange cat ears, messy orange hair, and bright green eyes with a big cheerful smile. She is wearing a colorful casual 90s-style outfit. Background is a soft pastel yellow gradient. Use a classic 1990s cel-shaded anime art style with thick, clean outlines and high contrast colors. Ensure a simple, clear composition suitable for a beginner puzzle, matching the aesthetic of catgirl_stage_01 and catgirl_stage_02.", "description": "Stage 3 puzzle image: A playful anime cat girl with orange hair making a peace sign in a classic 90s style.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_04": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_04_18c69dc9-6931-430c-8b71-34d6be77bd03.webp", "type": "image", "prompt": "Generate a close-up portrait of a shy anime cat girl (nekomimi) for a puzzle game. She has white cat ears, long silver hair, soft purple eyes, and a gentle blush on her cheeks. She is wearing a classic Japanese school uniform. The background is a soft pink gradient with delicate floating cherry blossom petals. Style: 90s classic anime with strong clean outlines, bold cel-shading, and high contrast. The composition should be clean with a clear silhouette, matching the aesthetic of catgirl_stage_01 and catgirl_stage_02.", "description": "Stage 4 puzzle image: Close-up portrait of a shy silver-haired anime cat girl with cherry blossoms.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_05": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_05_818d6af0-66d5-4308-9138-1cfcb4c14cf0.webp", "type": "image", "prompt": "Generate a high-quality close-up portrait of two anime cat girls (nekomimi) side by side. On the left, a girl with black cat ears and long black hair with a cool, stoic expression. On the right, a girl with white cat ears and blonde hair with a bright cheerful smile. Both are wearing modern casual outfits. Use a clean 90s anime aesthetic with strong bold outlines and cel-shading. The background is a soft gradient mixing lavender and mint colors. High contrast between the characters, clear readable silhouettes, professional game-ready puzzle illustration.", "description": "Stage 5 puzzle image featuring a duo of contrasting anime cat girls with high-contrast hair colors.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_06": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_06_450264d0-a8da-4819-8540-8e80da9e5406.webp", "type": "image", "prompt": "Generate a close-up portrait of an elegant anime cat girl (nekomimi) with long flowing pink hair and matching pink cat ears. The wind is blowing through her hair creating dynamic movement. She has a graceful expression with closed eyes and a peaceful smile. Use a classic 90s cel-shaded anime style with strong clean outlines and high contrast. The background is a soft gradient with pastel pink and white tones. High quality, detailed illustration, serene and beautiful composition, front view.", "description": "Stage 6 puzzle image: A serene close-up portrait of an elegant pink-haired anime cat girl with wind-blown hair.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_07": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_07_4267bef1-d2c9-4ad0-acc3-a6220119caed.webp", "type": "image", "prompt": "Generate a close-up portrait of a mysterious anime cat girl in a 90s classic cel-shaded anime style. She is wearing a dark ninja-style hooded outfit with her dark purple cat ears peeking out from the hood. She has mysterious violet eyes and a subtle, intriguing smile. The background is a soft gradient of dark purple and deep blue tones. Use strong clean outlines, high contrast, and a clear silhouette suitable for a puzzle game. Match the artistic style and character proportions of catgirl_stage_01 and catgirl_stage_06.", "description": "Stage 7 puzzle image: A mysterious ninja-style anime cat girl with a hood and violet eyes.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_08": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_08_99433b85-0a12-4214-ba26-25e975e2f1c4.webp", "type": "image", "prompt": "Generate a close-up portrait of an energetic anime cat girl jumping with joy, both hands raised in celebration. She has bright orange cat ears, red hair styled in twin tails, and sparkling golden eyes. She is wearing a cheerful casual outfit with motion sparkles around her. Soft yellow and orange gradient background. Art style is classic anime with strong, clean outlines and expressive features. High contrast, vibrant colors, professional quality, 9:16 tall aspect ratio.", "description": "Stage 8 puzzle image: Close-up portrait of an energetic jumping anime cat girl with red twin tails and orange ears.", "subtype": "other", "aspect_ratio": [832, 1248], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_09": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_09_8c670a73-a7b0-42b3-8f77-8836b951d531.webp", "type": "image", "prompt": "Generate a close-up portrait of two anime cat girls (nekomimi) chatting happily. One girl has brown cat ears and a gentle smile, the other has gray cat ears and is laughing. Both are wearing casual everyday outfits. Use a clean anime art style with strong, clear outlines and high contrast, matching the aesthetic of catgirl_stage_05. The background is a soft pastel gradient with warm peach tones. High resolution, detailed cel-shading, friendly and bright atmosphere, 2D vector-like clarity.", "description": "Stage 9 puzzle image: Close-up portrait of two cheerful anime cat girls chatting in a warm, pastel setting.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_10": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_10_331c0490-fa82-43b2-a8ac-c918f9e7d84b.webp", "type": "image", "prompt": "Generate a high-quality portrait of a determined anime cat girl (nekomimi) in a heroic pose. She has golden cat ears, long blonde hair, and determined blue eyes. She is wearing a magical girl style outfit with flowing ribbons. The scene includes magical sparkles and a soft magical glow. Background is a soft pastel rainbow gradient. Style is classic 90s-inspired cel-shaded anime with strong clean outlines, high contrast, and a clear silhouette. Professional quality, detailed illustration, front-view.", "description": "Stage 10 puzzle image: Portrait of a determined blonde anime cat girl in a magical girl outfit with a rainbow gradient background.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_11": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_11_00acd760-b39c-4e7f-92e2-e6ae445560ce.webp", "type": "image", "prompt": "Generate a mid-shot illustration of a peaceful anime cat girl (nekomimi) sitting in a cozy room. She has soft green cat ears, long mint green hair, and calm emerald eyes, wearing comfortable loungewear. A window in the background shows a lush garden with gentle indoor lighting and potted plants nearby. Use a 90s classic cel-shaded anime style with strong clean outlines and a soft pastel color palette of greens and creams. High resolution, detailed background, serene atmosphere, 2D flat illustration, professional quality.", "description": "Stage 11 puzzle image featuring a peaceful mint-haired cat girl in a cozy sunlit room.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_12": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_12_d85c429a-6701-454e-8f25-c09c3127fcb0.webp", "type": "image", "prompt": "Generate a high-quality mid-shot illustration of a cute anime cat girl idol in a dynamic singing pose, holding a microphone. She has pink cat ears adorned with star accessories, long pink twin-tail hair, and large sparkling eyes. She is wearing a detailed idol outfit with ribbons and bows. The background features soft pastel-colored stage lights. Use a clean 90s anime-inspired art style with strong, polished outlines and vibrant cel-shading. The composition should be energetic and cheerful, matching the style of catgirl_stage_11 and catgirl_stage_10. Front view, clear silhouette, professional game-ready asset.", "description": "Stage 12 puzzle image: An energetic anime cat girl idol in a dynamic singing pose with a microphone.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_13": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_13_dca8a920-2260-453d-afbf-a56f9346e175.webp", "type": "image", "prompt": "Generate a mid-shot illustration of a fantasy mage anime cat girl casting a spell. She has purple cat ears (nekomimi), flowing lavender hair, and mystical violet eyes. She is wearing an ornate mage robe with magical accessories. Visual features include glowing magical circles around her hands, soft sparkles, and an enchanting atmosphere. Style: 90s classic anime with clean pastel purple and blue tones, strong outlines, and cel-shaded details. High quality, detailed character art, front view, set against a soft magical gradient background.", "description": "Stage 13 puzzle image: A fantasy mage anime cat girl casting a spell with magical circles.", "subtype": "character", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_14": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_14_2ed75c7d-e193-4a29-b7e5-43543ae0c7ee.webp", "type": "image", "prompt": "Generate a high-quality mid-shot illustration of two anime cat girls (nekomimi) performing a high-five in a celebration of teamwork. The first girl has bright orange cat ears, matching orange hair, and is wearing a sporty athletic outfit. The second girl has soft blue cat ears, blue hair, and is wearing a cute casual outfit. Both characters have joyful, energetic expressions with large expressive eyes. The background is a simplified, soft-focus caf\u00e9 setting with warm pastel lighting. Maintain the established style of 'catgirl_stage_13': clean strong outlines, cel-shaded anime aesthetic, and a vibrant but soft pastel color palette. High resolution, professional digital art, centered composition.", "description": "Stage 14 puzzle image featuring two cheerful anime cat girls high-fiving in a caf\u00e9.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_15": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_15_ae2f097f-3452-47ba-b707-cff94caa1309.webp", "type": "image", "prompt": "Generate a mid-shot, front-view illustration of a magical anime cat girl in a dynamic transformation sequence. She has white cat ears with pink tips, flowing long white and pink hair, and glowing expressive eyes. She is surrounded by swirling magical ribbons and glowing sparkles. She wears a detailed magical girl outfit. The background is a soft rainbow pastel aura with a magical glow. Style: classic 90s anime aesthetic with strong clean outlines, cel-shading, and clear readable shapes. High resolution, professional quality, vibrant colors.", "description": "Stage 15 puzzle image: A mid-shot of a magical cat girl undergoing a transformation with ribbons and sparkles.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_16": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_16_c82766d5-7e76-49dc-be17-212604afc1e3.webp", "type": "image", "prompt": "Generate a high-quality 2D anime mid-shot illustration of a warrior cat girl (nekomimi). She has silver cat ears, long silver hair tied in a ponytail, and confident red eyes. She is wearing elegant knight-style light armor with cute decorative design elements and holding a decorative sword. The background is a castle courtyard with soft, atmospheric lighting. The style should be clean with strong outlines and high contrast, consistent with a 90s-inspired but modern polished anime look, featuring soft pastel colors. Heroic yet cute composition, clear silhouette, professional quality.", "description": "Stage 16 puzzle image: A warrior anime cat girl in elegant light armor holding a sword in a castle courtyard.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_17": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_17_2e537cea-d7ba-4cfa-be02-1c21fc5b9d05.webp", "type": "image", "prompt": "Generate a mid-shot, front-facing illustration of a cyberpunk anime cat girl standing in a neon-lit city street at night. She has electric blue cat ears, blue and white hair, and glowing cyan eyes. She is wearing a futuristic techwear outfit with glowing accessories. The background features soft neon pastel reflections of pink, blue, and purple on wet city streets. Maintain a consistent 90s-inspired anime aesthetic with strong clean outlines, cel-shading, and high contrast. Professional quality, high resolution, 2D anime style, atmospheric lighting.", "description": "Stage 17 puzzle image: A mid-shot of a cyberpunk anime cat girl in a neon-lit city street.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_18": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_18_2b562cd4-72a5-4130-8e0b-fc9b96520232.webp", "type": "image", "prompt": "Generate a mid-shot illustration of a magical anime cat girl (nekomimi) in a dynamic pose, releasing a burst of colorful magical energy from her hands. She has rainbow-tipped cat ears, long multicolor gradient hair, and determined, sparkling eyes. She is wearing an ornate fantasy magical girl outfit with ribbons and gold accents. The scene is filled with swirling pastel magical effects in pink, blue, yellow, and purple. The art style is consistent with 90s-inspired cel-shaded anime, featuring clean strong outlines, high contrast, and a bright pastel color palette. High resolution, professional quality, 2D anime aesthetic.", "description": "Mid-shot of a magical anime cat girl releasing a burst of colorful energy for the Stage 18 puzzle.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_19": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_19_746c64e3-9557-4ac6-bd74-334e45eb0ea0.webp", "type": "image", "prompt": "Generate a mid-shot illustration of a team of three anime cat girls (nekomimi) in a unified adventure pose. On the left, a warrior cat girl with red cat ears and hair; in the center, a mage cat girl with purple cat ears and lavender hair; on the right, an archer cat girl with green cat ears and hair. They are all wearing detailed fantasy adventure outfits. The style is a clean, modern anime aesthetic with strong outlines and high contrast. Use a soft pastel gradient background with an adventurous atmosphere. Ensure clear distinction between characters and a sense of teamwork. High resolution, professional quality, bright and cheerful colors.", "description": "A puzzle image featuring a team of three fantasy-themed anime cat girls in a unified pose for Stage 19.", "subtype": "other", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_20": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_20_763bdeea-29d2-4e1a-a617-0af28b961e09.webp", "type": "image", "prompt": "Generate a full body illustration of a gothic lolita anime cat girl in an elegant pose. She has black cat ears decorated with lace accessories, long flowing black hair with subtle purple highlights, and mysterious deep purple eyes. She is wearing an elaborate, highly detailed gothic lolita dress with layers of lace and ribbons. The background is a dark but soft atmospheric setting with deep purple and black tones, featuring stylized dark roses. High contrast, strong clean outlines, classic 90s-inspired cel-shaded anime style, professional quality, elegant and dramatic composition, 2:3 tall aspect ratio.", "description": "A gothic lolita anime cat girl in an elegant pose for the Stage 20 puzzle.", "subtype": "character", "aspect_ratio": [1024, 1536], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_21": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_21_c8c0895b-d70b-4ec9-bfe6-8680b5f1589a.webp", "type": "image", "prompt": "Generate a full-body illustration of a cheerful anime cat girl (nekomimi) jumping with joy on a beautiful beach. She has orange cat ears, sun-kissed blonde hair, and bright green eyes, wearing a cute summer dress. The background features a serene beach scene with soft sand, sparkling ocean, and a clear sky in a soft pastel blue and yellow color palette. The art style should be consistent with a modern clean anime aesthetic: strong outlines, clear silhouettes, and vibrant but soft cel-shading. High quality, detailed, 9:16 tall aspect ratio, festive summer atmosphere.", "description": "Stage 21 puzzle image: A cheerful beach-themed anime cat girl jumping joyfully on a sun-drenched shore.", "subtype": "other", "aspect_ratio": [832, 1248], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_22": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_22_44eb7ed6-1301-4ff3-a9de-816bb83f3852.webp", "type": "image", "prompt": "Generate a full-body picture of a maid anime cat girl in a graceful curtsy pose. She has white cat ears (nekomimi), silver hair styled in a braid, and gentle blue eyes. She is wearing a classic, cute maid outfit with intricate frills and ribbons. The background is an elegant mansion interior with soft, warm lighting and pastel tones. High-quality 90s-inspired anime style with strong clean outlines, cel-shading, and a refined, adorable composition. High resolution, detailed 2D illustration.", "description": "Stage 22 puzzle image: A graceful maid anime cat girl in a mansion setting.", "subtype": "character", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_23": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_23_983af72e-78d8-448e-8870-61cd69055b7a.webp", "type": "image", "prompt": "Generate a full-body, front-view illustration of a sleepy anime cat girl (nekomimi) in a cozy bedroom. She has fluffy gray cat ears, messy gray hair, and half-closed drowsy eyes, shown stretching with a yawn. She is wearing oversized cute pajamas. The scene is set in a cozy bedroom with soft morning light and plushies in the background. Art style is clean anime with strong outlines and high contrast, using warm pastel oranges and creams. Professional quality, high resolution, 9:16 aspect ratio.", "description": "Full body illustration of a sleepy anime cat girl in pajamas for a Stage 23 puzzle.", "subtype": "background", "aspect_ratio": [832, 1248], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_24": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_24_3f154efb-bf55-497c-8c3b-d416ed6156d9.webp", "type": "image", "prompt": "Generate a full body illustration of a princess anime cat girl (nekomimi) in a royal gown, standing in a sun-drenched castle garden. She has golden cat ears adorned with a small sparkling tiara, long flowing golden hair, and regal amber eyes. She is wearing an elegant, highly detailed princess dress with floral embroidery. The background features a beautiful garden with blooming roses and a marble fountain under soft, warm sunlight. Use a clean 90s-inspired anime style with strong outlines, high contrast, and a pastel color palette of golds and pinks. Majestic yet cute aesthetic, professional quality, high resolution.", "description": "Full body shot of a princess anime cat girl in a royal gown standing in a castle garden for the Stage 24 puzzle.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_25": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_25_3d70f3ee-8346-47ce-b5db-5cdcc3907909.webp", "type": "image", "prompt": "Generate a full body dynamic illustration of a ninja anime cat girl (nekomimi) in a combat-ready stance. She has black cat ears, black hair in a high ponytail, and sharp amber eyes. She is wearing a stylish, form-fitting ninja outfit with traditional accents. The setting is a city rooftop at dusk with glowing city lights and soft purple and orange sunset tones in the background. High-quality anime style with strong, clean outlines and clear silhouettes, matching the aesthetic of catgirl_stage_20. 16:9 aspect ratio, professional cel-shaded composition.", "description": "Full body dynamic shot of a ninja anime cat girl in a combat-ready stance on a rooftop at dusk.", "subtype": "background", "aspect_ratio": [1248, 832], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_26": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_26_bfa65059-51c2-473e-9e95-e84270092a4d.webp", "type": "image", "prompt": "Generate a full-body illustration of a trio of anime cat girl friends in casual outfits walking together in a modern city shopping district. Left character: pink cat ears, holding colorful shopping bags. Center character: blue cat ears, wearing a stylish backpack. Right character: yellow cat ears, looking at a phone. Background: soft pastel storefronts with a bright, cheerful atmosphere. Style: high-quality 2D anime with strong clean outlines, high contrast, and vibrant pastel colors. Clear character distinction, professional quality, 16:9 wide aspect ratio.", "description": "Stage 26 puzzle image: A trio of anime cat girl friends walking in a shopping district.", "subtype": "background", "aspect_ratio": [1248, 832], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_27": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_27_c048985d-e90e-4729-b57a-33eb155344e4.webp", "type": "image", "prompt": "Generate a full body dynamic shot of an elemental anime cat girl (nekomimi) summoning swirling elemental powers of water, fire, wind, and earth spiraling around her. She has gradient rainbow cat ears, long flowing multicolor hair, and glowing heterochromatic eyes. She is wearing a mystical elemental mage outfit. The background is a magical realm with soft pastel elemental effects. Use a modern high-quality anime style with strong clean outlines and vibrant colors, maintaining consistency with the 'catgirl' series aesthetics (pastel gradients and cute but powerful composition). 16:9 aspect ratio, high resolution, detailed cel-shading.", "description": "Stage 27 puzzle image: A full body dynamic shot of an elemental anime cat girl summoning swirling powers.", "subtype": "background", "aspect_ratio": [1248, 832], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_28": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_28_282f6946-6f98-4af4-810b-6859a22fd336.webp", "type": "image", "prompt": "Generate a full body shot of a futuristic anime cat girl hacker standing in a high-tech neon city at night. She has holographic cyan glowing cat ears, short white hair with blue highlights, and glowing cyan eyes. She is wearing a sleek tech-wear outfit with floating holographic displays. The background is a cyberpunk cityscape with soft pastel neon reflections in pink, blue, and purple. Art style: 90s-inspired anime with strong clean outlines, cel-shaded aesthetics, and high contrast. High resolution, detailed game asset, professional quality, front-facing character.", "description": "Full body illustration of a cyberpunk hacker anime cat girl for Stage 28 puzzle.", "subtype": "character", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_29": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_29_ffba4fe2-de72-4a26-8a05-f2f8ee81485d.webp", "type": "image", "prompt": "Generate a high-quality, full-body dramatic illustration in a 90s classic anime style. Two anime cat girls (nekomimi) are facing each other in an epic magical confrontation. On the left, a hero character with white cat ears, flowing white hair, and white light magic. On the right, a rival character with black cat ears, flowing black hair, and dark purple magic. A massive swirling magical energy clash occurs between them with pastel light and shadow tones. Background is a fantasy battlefield. Strong clean outlines, cel-shaded aesthetics, and a balanced epic composition. High detail and clarity suitable for a complex puzzle, maintaining the visual style of catgirl_stage_28.", "description": "An epic full-body confrontation between a light-themed and dark-themed anime cat girl for the Stage 29 puzzle.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_stage_30": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/catgirl_stage_30_52a36220-e4b8-45ba-b053-d57f16e686ed.webp", "type": "image", "prompt": "Generate a full-body epic shot of a legendary anime cat girl in her ultimate goddess transformation. She features ethereal rainbow gradient cat ears and long hair flowing with starlight, radiant multicolor eyes, and large graceful wings made of soft pastel light. She is wearing an ornate, detailed celestial gown. The background is a vast universe with galaxies, stars, and nebulae in a soft pastel cosmic color palette. Triumphant pose with a gentle smile. High-quality 90s-inspired anime style with strong clean outlines and cel-shaded aesthetics. Crystal-clear readable shapes, awe-inspiring and beautiful composition, high resolution, detailed professional quality.", "description": "The ultimate finale puzzle image: A legendary anime cat girl in her goddess form with cosmic wings and a celestial gown.", "subtype": "background", "aspect_ratio": [1024, 1024], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "catgirl_bgm": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/music/catgirl_bgm_3a59953e-eecd-4283-a3b6-f8a5b2e30a6c.mp3", "type": "audio", "prompt": "Chill lofi anime-style background music for a cozy cat girl puzzle game. Features a soft, relaxing melody with gentle acoustic piano, light boom-bap percussion, and warm analog synth pads. Incorporates cozy caf\u00e9 and study-lofi aesthetics with a cute Japanese pop influence. Calming tempo at 85 BPM, in a warm major key. Peaceful, comforting atmosphere with a smooth, repetitive structure that doesn't distract from gameplay. High-quality instrumental production suitable for long, focused sessions.", "description": "Chill lofi anime-style background music with cozy caf\u00e9 vibes for relaxed puzzle gameplay.", "subtype": "music", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 119.98040816326531, "loop": true, "animation": null}, "catgirl_pickup_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/catgirl_pickup_sfx_1311832a-5223-4c82-8671-0b584754c98b.mp3", "type": "audio", "prompt": "A soft, light bubble pop sound effect with a gentle 'boop' quality. Very short duration, high-pitched but mellow, designed for a cozy anime-style game. It should sound playful, satisfying, and cute, with a clean and subtle decay. No harsh transients, no metallic ringing, non-intrusive for frequent use.", "description": "Soft, cute bubble pop sound effect for picking up puzzle pieces in a cozy cat girl game.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 0.99, "loop": false, "animation": null}, "catgirl_place_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/catgirl_place_sfx_63187e60-aeb3-4cda-9336-0955f8e5a87b.mp3", "type": "audio", "prompt": "A soft, satisfying magnetic click sound effect for a cozy anime-style puzzle game. The sound should be extremely short and crisp, like a gentle paper placement or a subtle snap of two plastic pieces meeting. It should feel rewarding and pleasant with a cute, high-quality tactile feel. No harsh frequencies, very clean 0.3s duration, suitable for frequent repetition without fatigue.", "description": "Satisfying soft click or magnetic snap sound for correctly placing a puzzle piece.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 0.63, "loop": false, "animation": null}, "catgirl_return_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/catgirl_return_sfx_b820a398-175d-4fac-bf84-f665d2b5762f.mp3", "type": "audio", "prompt": "A soft, airy 'whoosh' sound effect for a cozy anime puzzle game. The sound should resemble a light breeze or a piece of paper gliding smoothly across a desk. Very short duration, approximately 0.4 seconds. The tone must be calming, gentle, and non-punitive, avoiding any harsh or low frequencies. It should complement a lofi aesthetic and feel rewarding even though it's a return action. High-quality, clean recording with a soft fade-out.", "description": "A gentle, airy whoosh sound for returning a puzzle piece to the tray, maintaining a cozy and non-punitive tone.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 0.86, "loop": false, "animation": null}, "catgirl_complete_sfx": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/catgirl_complete_sfx_746b17c9-939a-4bbc-8486-e2ef9c64af7f.mp3", "type": "audio", "prompt": "A short, 2-second uplifting chime sequence for a puzzle completion success jingle. High-quality cute anime aesthetic, featuring soft glockenspiel bells and a delicate music box melody. The sound should have a magical sparkle texture with a gentle melodic resolution in a major key. Rewarding, cheerful, and encouraging tone, similar to a 'stage clear' notification in a cozy Japanese life-sim game. Clean shimmer reverb tail, no harsh frequencies.", "description": "Uplifting anime-style chime sequence for completing a puzzle stage.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 1.67, "loop": false, "animation": null}}, "game_code": "<!DOCTYPE html>\n<html>\n<head>\n    <title>Neko Puzzle Collection</title>\n    <link href=\"https://fonts.googleapis.com/css2?family=Nunito:wght@400;700;800&family=Quicksand:wght@400;600;700&display=swap\" rel=\"stylesheet\">\n    <style>:root {\n            --bg-color: #fef5f8;\n            --bg-secondary: #fff0f5;\n            --highlight-color: #ffb5d5;\n            --text-color: #ff6b9d;\n            --grid-outline-color: rgba(255, 182, 213, 0.3);\n            --accent-pink: #ffb5d5;\n            --accent-purple: #d4a5ff;\n            --accent-blue: #a8d5ff;\n            --accent-peach: #ffd4a5;\n            --shadow-soft: rgba(255, 107, 157, 0.15);\n            --transition-fast: 150ms;\n            --transition-normal: 300ms;\n            --ease-out: cubic-bezier(0.0, 0, 0.2, 1);\n            --ease-bounce: cubic-bezier(0.68, -0.6, 0.32, 1.6);\n        }\n\n* {\n            margin: 0;\n            padding: 0;\n            box-sizing: border-box;\n            -webkit-tap-highlight-color: transparent;\n            user-select: none;\n            -webkit-user-select: none;\n        }\n\nbody, html {\n            width: 100%;\n            height: 100%;\n            overflow: hidden;\n            font-family: \"Quicksand\", \"Nunito\", sans-serif;\n            background-color: var(--bg-color);\n        }\n\n#game-world {\n            position: relative;\n            width: 100%;\n            height: 100%;\n            display: flex;\n            flex-direction: column;\n            background: linear-gradient(180deg, \n                #fef5f8 0%, \n                #fff0f5 30%, \n                #ffe8f0 50%, \n                #fff0f5 70%, \n                #fef5f8 100%);\n            position: relative;\n        }\n\n#game-world::before {\n            content: \"\";\n            position: absolute;\n            top: 0;\n            left: 0;\n            right: 0;\n            bottom: 0;\n            background: radial-gradient(circle at 20% 80%, rgba(255, 182, 213, 0.1) 0%, transparent 50%),\n                        radial-gradient(circle at 80% 20%, rgba(212, 165, 255, 0.1) 0%, transparent 50%);\n            pointer-events: none;\n            z-index: 0;\n        }\n\n#game-world::after {\n            content: \"\";\n            position: absolute;\n            top: -50%;\n            left: -50%;\n            width: 200%;\n            height: 200%;\n            background: \n                repeating-linear-gradient(\n                    45deg,\n                    transparent 0px,\n                    transparent 200px,\n                    rgba(255, 182, 213, 0.02) 200px,\n                    rgba(255, 182, 213, 0.02) 220px\n                );\n            pointer-events: none;\n            z-index: 0;\n            animation: gentleFloat 30s linear infinite;\n        }\n\n@keyframes gentleFloat {\n            0% { transform: translate(0, 0); }\n            100% { transform: translate(50px, 50px); }\n        }\n\n/* Stage Indicator */\n\n#stage-indicator { position: absolute; top: 20px; left: 50%; transform: translateX(-50%); font-size: 28px; font-weight: 700; color: var(--text-color); text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8),\n                         0 0 10px rgba(255, 182, 213, 0.3); z-index: 101; letter-spacing: 1px; background: rgba(255, 255, 255, 0.7); padding: 12px 32px; border: none; border-radius: 25px; box-shadow: 0 4px 15px var(--shadow-soft),\n                        inset 0 2px 0 rgba(255, 255, 255, 0.5); backdrop-filter: blur(10px); }\n\n/* Reference Thumbnail */\n\n#reference-thumbnail {\n            position: absolute;\n            top: 20px;\n            right: 20px;\n            width: 180px;\n            height: 180px;\n            border: 4px solid white;\n            border-radius: 20px;\n            overflow: hidden;\n            background: rgba(255, 255, 255, 0.9);\n            box-shadow: 0 8px 25px var(--shadow-soft),\n                        inset 0 2px 0 rgba(255, 255, 255, 0.8);\n            z-index: 101;\n        }\n\n#reference-thumbnail img {\n            width: 100%;\n            height: 100%;\n            object-fit: cover;\n            display: block;\n        }\n\n/* Puzzle Area */\n\n#puzzle-area { flex: 1; display: flex; align-items: center; justify-content: center; padding: 60px 20px 20px 20px; position: relative; overflow: hidden; }\n\n#puzzle-grid { position: relative; background: transparent; border-radius: 12px; box-shadow: none; transform: translateY(-40px); }\n\n.grid-slot {\n            position: absolute;\n            border: 2px dashed var(--grid-outline-color);\n            border-radius: 12px;\n            background: rgba(255, 255, 255, 0.3);\n            transition: all var(--transition-fast) var(--ease-out);\n        }\n\n.grid-slot.highlight {\n            border-color: var(--highlight-color);\n            background: rgba(255, 182, 213, 0.4);\n            box-shadow: 0 0 20px rgba(255, 182, 213, 0.6),\n                        inset 0 0 15px rgba(255, 182, 213, 0.3);\n            animation: gentlePulse 0.8s ease-in-out infinite alternate;\n        }\n\n@keyframes gentlePulse {\n            from { box-shadow: 0 0 20px rgba(255, 182, 213, 0.6), inset 0 0 15px rgba(255, 182, 213, 0.3); }\n            to { box-shadow: 0 0 30px rgba(255, 182, 213, 0.8), inset 0 0 20px rgba(255, 182, 213, 0.5); }\n        }\n\n.grid-slot.filled {\n            border-color: transparent;\n            background: transparent;\n        }\n\n/* Piece Tray (Hidden - pieces now in puzzle area) */\n\n#piece-tray {\n            display: none;\n        }\n\n.puzzle-piece {\n            position: absolute;\n            cursor: grab;\n            transition: transform var(--transition-fast) var(--ease-out),\n                        box-shadow var(--transition-fast) var(--ease-out);\n            border-radius: 8px;\n            touch-action: none;\n            box-shadow: 0 4px 12px rgba(255, 107, 157, 0.2);\n        }\n\n.puzzle-piece.in-tray {\n            position: absolute;\n            box-shadow: 0 6px 20px rgba(255, 107, 157, 0.25), \n                        0 3px 8px rgba(255, 107, 157, 0.15);\n            transform-origin: center center;\n        }\n\n.puzzle-piece.in-tray:hover {\n            transform: translateY(-4px) scale(0.72);\n            box-shadow: 0 8px 25px rgba(255, 107, 157, 0.3), \n                        0 4px 12px rgba(255, 107, 157, 0.2);\n        }\n\n.puzzle-piece.dragging {\n            cursor: grabbing;\n            z-index: 1000;\n            transform: scale(1.05);\n            box-shadow: 0 10px 30px rgba(255, 107, 157, 0.3), \n                        0 5px 15px rgba(255, 107, 157, 0.2);\n        }\n\n.puzzle-piece.snapping {\n            transition: all var(--transition-normal) var(--ease-bounce);\n        }\n\n.puzzle-piece.returning {\n            transition: all var(--transition-normal) var(--ease-out);\n        }\n\n.puzzle-piece.placed {\n            cursor: default;\n            pointer-events: none;\n            border-radius: 8px;\n        }\n\n.puzzle-piece.placed canvas {\n            border-radius: 8px;\n        }\n\n.puzzle-piece canvas {\n            display: block;\n            border-radius: 8px;\n            border: 2px solid rgba(255, 182, 213, 0.4);\n        }\n\n/* Victory Screen */\n\n#victory-screen {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            background: rgba(0, 0, 0, 0.85);\n            display: none;\n            flex-direction: column;\n            align-items: center;\n            justify-content: center;\n            z-index: 500;\n        }\n\n#victory-screen.show {\n            display: flex;\n            animation: fadeIn var(--transition-normal) var(--ease-out);\n        }\n\n@keyframes fadeIn {\n            from { opacity: 0; }\n            to { opacity: 1; }\n        }\n\n#victory-screen h1 {\n            font-size: 48px;\n            color: var(--text-color);\n            margin-bottom: 24px;\n            text-shadow: 3px 3px 6px rgba(255, 255, 255, 0.8),\n                         0 0 20px rgba(255, 182, 213, 0.5);\n            text-align: center;\n            padding: 0 24px;\n            letter-spacing: 2px;\n        }\n\n#victory-screen p {\n            font-size: 24px;\n            color: #ff8fb3;\n            margin-bottom: 48px;\n            text-align: center;\n            text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.6);\n            letter-spacing: 1px;\n        }\n\n#victory-screen button {\n            padding: 20px 64px;\n            font-size: 24px;\n            font-family: \"Quicksand\", sans-serif;\n            font-weight: 700;\n            background: linear-gradient(135deg, #ffb5d5 0%, #ff8fb3 100%);\n            color: white;\n            border: none;\n            border-radius: 30px;\n            cursor: pointer;\n            min-height: 96px;\n            min-width: 200px;\n            transition: transform var(--transition-fast) var(--ease-out),\n                        box-shadow var(--transition-fast) var(--ease-out);\n            box-shadow: 0 8px 25px var(--shadow-soft),\n                        inset 0 2px 0 rgba(255, 255, 255, 0.5);\n            text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.1);\n            letter-spacing: 1px;\n        }\n\n#victory-screen button:hover {\n            transform: scale(1.05);\n            box-shadow: 0 10px 30px rgba(255, 107, 157, 0.3),\n                        inset 0 2px 0 rgba(255, 255, 255, 0.6);\n            background: linear-gradient(135deg, #ff8fb3 0%, #ffb5d5 100%);\n        }\n\n#victory-screen button:active {\n            transform: scale(0.95);\n            box-shadow: 0 2px 12px rgba(0, 217, 255, 0.4);\n        }\n\n#victory-screen button:focus-visible {\n            outline: 3px solid white;\n            outline-offset: 4px;\n        }\n\n/* Stage Complete Animation */\n\n#stage-complete { position: absolute; top: 50%; left: 54%; transform: translate(-50%, -50%); font-family: \"Nunito\", sans-serif; font-size: 64px; font-weight: 800; color: #87ceeb; -webkit-text-stroke: 3px #000000; text-shadow: 3px 3px 6px rgba(255, 255, 255, 0.9),\n                         0 0 30px rgba(255, 182, 213, 0.6),\n                         -2px -2px 0 #000,\n                         2px -2px 0 #000,\n                         -2px 2px 0 #000,\n                         2px 2px 0 #000,\n                         -3px 0 0 #000,\n                         3px 0 0 #000,\n                         0 -3px 0 #000,\n                         0 3px 0 #000; opacity: 0; z-index: 200; pointer-events: none; letter-spacing: 2px; }\n\n#stage-complete.show {\n            animation: stageComplete 1.5s var(--ease-out) forwards;\n        }\n\n@keyframes stageComplete {\n            0% { opacity: 0; transform: translate(-50%, -50%) scale(0.5); }\n            30% { opacity: 1; transform: translate(-50%, -50%) scale(1.2); }\n            60% { opacity: 1; transform: translate(-50%, -50%) scale(1); }\n            100% { opacity: 0; transform: translate(-50%, -50%) scale(1); }\n        }\n\n/* Loading Screen */\n\n#loading-screen {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            background: var(--bg-color);\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            justify-content: center;\n            z-index: 1000;\n        }\n\n#loading-screen.hidden {\n            display: none;\n        }\n\n.loading-spinner {\n            width: 60px;\n            height: 60px;\n            border: 4px solid rgba(255, 182, 213, 0.3);\n            border-top-color: var(--highlight-color);\n            border-radius: 50%;\n            animation: spin 1s linear infinite;\n        }\n\n@keyframes spin {\n            to { transform: rotate(360deg); }\n        }\n\n@keyframes musicDance {\n            0%, 100% { transform: rotate(2deg) scale(1); }\n            25% { transform: rotate(-3deg) scale(1.05); }\n            50% { transform: rotate(2deg) scale(1); }\n            75% { transform: rotate(3deg) scale(1.05); }\n        }\n\n#music-toggle.dancing { animation: musicDance 1.2s ease-in-out infinite; }\n\n#loading-screen p {\n            margin-top: 24px;\n            font-size: 22px;\n            color: var(--text-color);\n            text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8);\n            letter-spacing: 1px;\n        }\n\n/* Music Toggle */\n\n#music-toggle { position: absolute; top: 20px; left: 20px; width: 64px; height: 64px; background: rgba(255, 255, 255, 0.8); border: none; border-radius: 50%; cursor: pointer; display: flex; align-items: center; justify-content: center; z-index: 101; transition: transform var(--transition-fast) var(--ease-out),\n                        background var(--transition-fast) var(--ease-out),\n                        box-shadow var(--transition-fast) var(--ease-out); box-shadow: 0 4px 15px var(--shadow-soft); }\n\n#music-toggle:hover {\n            background: rgba(255, 255, 255, 1);\n            transform: scale(1.05);\n            box-shadow: 0 6px 20px rgba(255, 107, 157, 0.25);\n        }\n\n#music-toggle:active {\n            transform: scale(0.95);\n            background: rgba(255, 245, 250, 1);\n        }\n\n#music-toggle:focus-visible {\n            outline: 3px solid var(--highlight-color);\n            outline-offset: 3px;\n        }\n\n#music-toggle svg {\n            width: 32px;\n            height: 32px;\n            fill: var(--text-color);\n            filter: drop-shadow(1px 1px 2px rgba(255, 107, 157, 0.3));\n        }</style>\n</head>\n<body>\n    <div id=\"game-world\">\n        <div id=\"loading-screen\">\n            <div class=\"loading-spinner\"></div>\n            <p>Loading...</p>\n        </div>\n\n        <div id=\"stage-indicator\">Stage 1 / 30</div>\n        <div id=\"reference-thumbnail\">\n            <img id=\"reference-img\" src=\"\" alt=\"Reference\">\n        </div>\n        \n        <button id=\"music-toggle\" title=\"Toggle Music\">\n            <svg viewBox=\"0 0 24 24\" id=\"music-icon\">\n                <path d=\"M12 3v10.55c-.59-.34-1.27-.55-2-.55-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4V7h4V3h-6z\"/>\n            </svg>\n        </button>\n\n        <div id=\"puzzle-area\">\n            <div id=\"puzzle-grid\"></div>\n        </div>\n\n        <div id=\"piece-tray\"></div>\n\n        <div id=\"stage-complete\">STAGE CLEAR!</div>\n\n        <div id=\"victory-screen\">\n            <h1>\ud83d\udc31 Nya-mazing! \ud83d\udc31</h1>\n            <p>All 30 Cat Girls Collected!</p>\n            <button id=\"replay-btn\">Play Again</button>\n        </div>\n    </div>\n\n    <script>\n        /*\n         * NEKO PUZZLE COLLECTION\n         * A cozy 30-stage anime cat girl puzzle game with relaxing\n         * lofi vibes. Players drag pieces to complete adorable\n         * nekomimi puzzles with smooth difficulty progression.\n         */\n\n        async function run(mode) {\n            // ==================== CONSTANTS ====================\n            const TOTAL_STAGES = 30;\n            const SNAP_THRESHOLD = 50;\n            const GRID_PADDING = 10;\n            \n            // ==================== DOM ELEMENTS ====================\n            const gameWorld = document.getElementById('game-world');\n            const loadingScreen = document.getElementById('loading-screen');\n            const stageIndicator = document.getElementById('stage-indicator');\n            const referenceThumbnail = document.getElementById('reference-thumbnail');\n            const referenceImg = document.getElementById('reference-img');\n            const puzzleArea = document.getElementById('puzzle-area');\n            const puzzleGrid = document.getElementById('puzzle-grid');\n            const pieceTray = document.getElementById('piece-tray');\n            const stageCompleteEl = document.getElementById('stage-complete');\n            const victoryScreen = document.getElementById('victory-screen');\n            const replayBtn = document.getElementById('replay-btn');\n            const musicToggle = document.getElementById('music-toggle');\n\n            // ==================== AUDIO CONTEXT ====================\n            let audioContext = null;\n            const audioBuffers = {};\n            let musicSource = null;\n            let musicGainNode = null;\n            let isMusicPlaying = false;\n            let audioEnabled = true;\n\n            // ==================== ASSET CACHE ====================\n            const imageCache = {};\n\n            // ==================== LEVEL DEFINITIONS ====================\n            // Exact progression as specified - DO NOT MODIFY\n            const levelDefinitions = [\n                // Stage 1: 4 pieces, 2 pre-placed\n                { pieces: 4, prePlaced: [0, 1] },\n                // Stage 2: 4 pieces, 1 pre-placed\n                { pieces: 4, prePlaced: [0] },\n                // Stage 3: 4 pieces, 0 pre-placed\n                { pieces: 4, prePlaced: [] },\n                \n                // Stage 4: 5 pieces, 1 pre-placed\n                { pieces: 5, prePlaced: [0] },\n                // Stage 5: 5 pieces, 0 pre-placed\n                { pieces: 5, prePlaced: [] },\n                // Stage 6: 5 pieces, 0 pre-placed\n                { pieces: 5, prePlaced: [] },\n                \n                // Stage 7: 6 pieces, 1 pre-placed\n                { pieces: 6, prePlaced: [0] },\n                // Stage 8: 6 pieces, 0 pre-placed\n                { pieces: 6, prePlaced: [] },\n                // Stage 9: 6 pieces, 0 pre-placed\n                { pieces: 6, prePlaced: [] },\n                \n                // Stage 10: 7 pieces, 2 pre-placed\n                { pieces: 7, prePlaced: [0, 1] },\n                // Stage 11: 7 pieces, 1 pre-placed\n                { pieces: 7, prePlaced: [0] },\n                // Stage 12: 7 pieces, 0 pre-placed\n                { pieces: 7, prePlaced: [] },\n                \n                // Stage 13: 8 pieces, 2 pre-placed\n                { pieces: 8, prePlaced: [0, 1] },\n                // Stage 14: 8 pieces, 1 pre-placed\n                { pieces: 8, prePlaced: [0] },\n                // Stage 15: 8 pieces, 0 pre-placed\n                { pieces: 8, prePlaced: [] },\n                // Stage 16: 8 pieces, 0 pre-placed\n                { pieces: 8, prePlaced: [] },\n                \n                // Stage 17: 9 pieces, 2 pre-placed\n                { pieces: 9, prePlaced: [0, 1] },\n                // Stage 18: 9 pieces, 1 pre-placed\n                { pieces: 9, prePlaced: [0] },\n                // Stage 19: 9 pieces, 0 pre-placed\n                { pieces: 9, prePlaced: [] },\n                \n                // Stage 20: 10 pieces, 2 pre-placed\n                { pieces: 10, prePlaced: [0, 1] },\n                // Stage 21: 10 pieces, 1 pre-placed\n                { pieces: 10, prePlaced: [0] },\n                // Stage 22: 10 pieces, 0 pre-placed\n                { pieces: 10, prePlaced: [] },\n                \n                // Stage 23: 11 pieces, 2 pre-placed\n                { pieces: 11, prePlaced: [0, 1] },\n                // Stage 24: 11 pieces, 1 pre-placed\n                { pieces: 11, prePlaced: [0] },\n                // Stage 25: 11 pieces, 0 pre-placed\n                { pieces: 11, prePlaced: [] },\n                \n                // Stage 26: 12 pieces, 2 pre-placed\n                { pieces: 12, prePlaced: [0, 1] },\n                // Stage 27: 12 pieces, 1 pre-placed\n                { pieces: 12, prePlaced: [0] },\n                // Stage 28: 12 pieces, 0 pre-placed\n                { pieces: 12, prePlaced: [] },\n                \n                // Stage 29: 13 pieces, 2 pre-placed\n                { pieces: 13, prePlaced: [0, 1] },\n                // Stage 30: 14 pieces, 2 pre-placed\n                { pieces: 14, prePlaced: [0, 1] }\n            ];\n\n            // ==================== GAME STATE ====================\n            let currentStage = 1;\n            let pieces = [];\n            let slots = [];\n            let draggedPiece = null;\n            let dragOffset = { x: 0, y: 0 };\n            let highlightedSlot = null;\n            let isTransitioning = false;\n            let puzzleImage = null;\n\n            // ==================== INITIALIZATION ====================\n            \n            // Initialize audio context on first user interaction\n            function initAudioContext() {\n                if (!audioContext) {\n                    audioContext = new (window.AudioContext || window.webkitAudioContext)();\n                    musicGainNode = audioContext.createGain();\n                    musicGainNode.connect(audioContext.destination);\n                    musicGainNode.gain.value = 0.3;\n                }\n                if (audioContext.state === 'suspended') {\n                    audioContext.resume();\n                }\n            }\n\n            // Preload all assets\n            async function preloadAssets() {\n                const imagePromises = [];\n                const audioPromises = [];\n\n                // Load puzzle images\n                for (let i = 1; i <= TOTAL_STAGES; i++) {\n                    const id = `catgirl_stage_${String(i).padStart(2, '0')}`;\n                    const assetInfo = lib.getAsset(id);\n                    if (assetInfo && assetInfo.url) {\n                        const promise = new Promise((resolve, reject) => {\n                            const img = new Image();\n                            img.crossOrigin = 'anonymous';\n                            img.onload = () => {\n                                imageCache[id] = img;\n                                resolve();\n                            };\n                            img.onerror = () => {\n                                lib.log(`Failed to load image: ${id}`);\n                                resolve(); // Continue even if image fails\n                            };\n                            img.src = assetInfo.url;\n                        });\n                        imagePromises.push(promise);\n                    }\n                }\n\n                // Load audio files\n                const audioIds = ['catgirl_pickup_sfx', 'catgirl_place_sfx', 'catgirl_return_sfx', 'catgirl_complete_sfx', 'catgirl_bgm'];\n                for (const id of audioIds) {\n                    const assetInfo = lib.getAsset(id);\n                    if (assetInfo && assetInfo.url) {\n                        const promise = fetch(assetInfo.url)\n                            .then(response => response.arrayBuffer())\n                            .then(buffer => {\n                                // Store buffer for later decoding\n                                audioBuffers[id] = buffer;\n                            })\n                            .catch(err => {\n                                lib.log(`Failed to load audio: ${id}`);\n                            });\n                        audioPromises.push(promise);\n                    }\n                }\n\n                await Promise.all([...imagePromises, ...audioPromises]);\n            }\n\n            // Decode and play audio\n            async function playSound(id, loop = false) {\n                if (!audioContext || !audioBuffers[id] || !audioEnabled) return;\n                \n                try {\n                    const buffer = await audioContext.decodeAudioData(audioBuffers[id].slice(0));\n                    const source = audioContext.createBufferSource();\n                    source.buffer = buffer;\n                    source.loop = loop;\n                    \n                    if (id === 'catgirl_bgm') {\n                        source.connect(musicGainNode);\n                        musicSource = source;\n                    } else {\n                        const gainNode = audioContext.createGain();\n                        gainNode.gain.value = 0.5;\n                        source.connect(gainNode);\n                        gainNode.connect(audioContext.destination);\n                    }\n                    \n                    source.start(0);\n                    return source;\n                } catch (err) {\n                    lib.log(`Error playing sound: ${id}`);\n                }\n            }\n\n            function toggleMusic() {\n                initAudioContext();\n                if (isMusicPlaying) {\n                    // Turn OFF all audio\n                    if (musicSource) {\n                        musicSource.stop();\n                        musicSource = null;\n                    }\n                    isMusicPlaying = false;\n                    audioEnabled = false;\n                    musicToggle.style.opacity = '0.5';\n                    musicToggle.classList.remove('dancing');\n                } else {\n                    // Turn ON all audio\n                    audioEnabled = true;\n                    playSound('catgirl_bgm', true);\n                    isMusicPlaying = true;\n                    musicToggle.style.opacity = '1';\n                    musicToggle.classList.add('dancing');\n                }\n            }\n\n            // Load saved progress\n            async function loadProgress() {\n                // Priority: Use config's selectedStage if set, otherwise use saved progress\n                if (window.gameConfig.settings && window.gameConfig.settings.selectedStage) {\n                    currentStage = Math.min(window.gameConfig.settings.selectedStage, TOTAL_STAGES);\n                } else {\n                    try {\n                        const savedData = await lib.getUserGameState();\n                        if (savedData && savedData.state && savedData.state.currentStage) {\n                            currentStage = Math.min(savedData.state.currentStage, TOTAL_STAGES);\n                        }\n                    } catch (err) {\n                        lib.log('No saved progress found');\n                    }\n                }\n                \n                // Sync config with current stage\n                if (!window.gameConfig.settings) {\n                    window.gameConfig.settings = {};\n                }\n                window.gameConfig.settings.selectedStage = currentStage;\n            }\n\n            // Save progress\n            async function saveProgress() {\n                try {\n                    await lib.saveUserGameState({ currentStage });\n                } catch (err) {\n                    lib.log('Failed to save progress');\n                }\n            }\n\n            // ==================== PIECE GENERATION ====================\n\n            function generatePieceLayouts(levelDef, gridWidth, gridHeight) {\n                const layouts = [];\n                const pieceCount = levelDef.pieces;\n                \n                // Calculate optimal grid dimensions for the piece count\n                // Aim for roughly square grids that accommodate the piece count\n                let rows, cols;\n                if (pieceCount <= 4) {\n                    rows = 2; cols = 2;\n                } else if (pieceCount <= 6) {\n                    rows = 2; cols = 3;\n                } else if (pieceCount <= 9) {\n                    rows = 3; cols = 3;\n                } else if (pieceCount <= 12) {\n                    rows = 3; cols = 4;\n                } else {\n                    rows = 4; cols = 4;\n                }\n                \n                // Ensure we have enough cells\n                while (rows * cols < pieceCount) {\n                    if (cols <= rows) cols++;\n                    else rows++;\n                }\n                \n                const cellWidth = gridWidth / cols;\n                const cellHeight = gridHeight / rows;\n                \n                // Create base grid cells\n                const cells = [];\n                for (let r = 0; r < rows; r++) {\n                    for (let c = 0; c < cols; c++) {\n                        cells.push({\n                            row: r, col: c,\n                            x: c * cellWidth,\n                            y: r * cellHeight,\n                            width: cellWidth,\n                            height: cellHeight,\n                            merged: false\n                        });\n                    }\n                }\n                \n                // Merge cells if we have more than needed\n                const totalCells = rows * cols;\n                const cellsToMerge = totalCells - pieceCount;\n                \n                if (cellsToMerge > 0) {\n                    let merged = 0;\n                    for (let i = 0; i < cells.length - 1 && merged < cellsToMerge; i++) {\n                        const cell = cells[i];\n                        const nextCell = cells[i + 1];\n                        \n                        // Merge horizontally adjacent cells in same row\n                        if (!cell.merged && !nextCell.merged && cell.row === nextCell.row) {\n                            cell.width += nextCell.width;\n                            nextCell.merged = true;\n                            merged++;\n                        }\n                    }\n                }\n                \n                // Create layouts from non-merged cells\n                for (const cell of cells) {\n                    if (!cell.merged) {\n                        layouts.push({\n                            x: cell.x,\n                            y: cell.y,\n                            width: cell.width,\n                            height: cell.height,\n                            srcX: cell.x,\n                            srcY: cell.y,\n                            srcWidth: cell.width,\n                            srcHeight: cell.height\n                        });\n                    }\n                }\n                \n                return layouts;\n            }\n\n            function createPieceCanvas(image, layout, gridWidth, gridHeight) {\n                const canvas = document.createElement('canvas');\n                const ctx = canvas.getContext('2d');\n                \n                // Scale factor from grid to image\n                const scaleX = image.width / gridWidth;\n                const scaleY = image.height / gridHeight;\n                \n                canvas.width = layout.width;\n                canvas.height = layout.height;\n                \n                // Draw the piece from the source image\n                ctx.drawImage(\n                    image,\n                    layout.srcX * scaleX,\n                    layout.srcY * scaleY,\n                    layout.srcWidth * scaleX,\n                    layout.srcHeight * scaleY,\n                    0, 0,\n                    layout.width,\n                    layout.height\n                );\n                \n\n                \n                return canvas;\n            }\n\n            // ==================== PUZZLE SETUP ====================\n\n            function calculateGridSize() {\n                const areaWidth = puzzleArea.clientWidth - GRID_PADDING * 2;\n                const areaHeight = puzzleArea.clientHeight - GRID_PADDING * 2;\n                \n                // Puzzle is square, fit to available space\n                const size = Math.min(areaWidth, areaHeight, 650);\n                return { width: size, height: size };\n            }\n\n            function setupPuzzle(stageNum) {\n                // Clear previous puzzle\n                puzzleGrid.innerHTML = '';\n                pieceTray.innerHTML = '';\n                pieces = [];\n                slots = [];\n                highlightedSlot = null;\n                \n                const levelDef = levelDefinitions[stageNum - 1];\n                const imageId = `catgirl_stage_${String(stageNum).padStart(2, '0')}`;\n                puzzleImage = imageCache[imageId];\n                \n                if (!puzzleImage) {\n                    lib.log(`Image not found for stage ${stageNum}`);\n                    return;\n                }\n                \n                // Calculate grid size\n                const gridSize = calculateGridSize();\n                puzzleGrid.style.width = `${gridSize.width}px`;\n                puzzleGrid.style.height = `${gridSize.height}px`;\n                \n                // Generate piece layouts\n                const layouts = generatePieceLayouts(levelDef, gridSize.width, gridSize.height);\n                \n                // Create slots and pieces\n                layouts.forEach((layout, index) => {\n                    // Create slot\n                    const slot = document.createElement('div');\n                    slot.className = 'grid-slot';\n                    slot.style.left = `${layout.x}px`;\n                    slot.style.top = `${layout.y}px`;\n                    slot.style.width = `${layout.width}px`;\n                    slot.style.height = `${layout.height}px`;\n                    slot.dataset.index = index;\n                    puzzleGrid.appendChild(slot);\n                    \n                    slots.push({\n                        element: slot,\n                        x: layout.x,\n                        y: layout.y,\n                        width: layout.width,\n                        height: layout.height,\n                        centerX: layout.x + layout.width / 2,\n                        centerY: layout.y + layout.height / 2,\n                        filled: false,\n                        index\n                    });\n                    \n                    // Create piece\n                    const pieceCanvas = createPieceCanvas(puzzleImage, layout, gridSize.width, gridSize.height);\n                    const piece = document.createElement('div');\n                    piece.className = 'puzzle-piece in-tray';\n                    piece.appendChild(pieceCanvas);\n                    piece.dataset.index = index;\n                    \n                    pieces.push({\n                        element: piece,\n                        canvas: pieceCanvas,\n                        correctSlot: index,\n                        placed: false,\n                        width: layout.width,\n                        height: layout.height\n                    });\n                });\n                \n                // Handle pre-placed pieces\n                if (levelDef.prePlaced && levelDef.prePlaced.length > 0) {\n                    levelDef.prePlaced.forEach(index => {\n                        if (pieces[index] && slots[index]) {\n                            placePiece(pieces[index], slots[index], false);\n                        }\n                    });\n                }\n                \n                // Shuffle and add remaining pieces to puzzle area with random positioning\n                const unplacedPieces = pieces.filter(p => !p.placed);\n                shuffleArray(unplacedPieces);\n                \n                unplacedPieces.forEach((piece, index) => {\n                    piece.element.classList.add('in-tray');\n                    piece.element.style.pointerEvents = 'none'; // Disable interaction during animation\n                    puzzleArea.appendChild(piece.element);\n                    positionPieceInTray(piece, unplacedPieces.length);\n                    \n                    // Animate piece in with staggered delay\n                    setTimeout(() => {\n                        piece.element.style.transition = 'all 0.5s cubic-bezier(0.34, 1.56, 0.64, 1)';\n                        piece.element.style.top = `${piece.finalTrayY}px`;\n                        piece.element.style.opacity = '1';\n                        \n                        // Re-enable interaction after animation\n                        setTimeout(() => {\n                            piece.element.style.pointerEvents = 'auto';\n                            piece.element.style.transition = '';\n                        }, 500);\n                    }, index * 120); // 120ms delay between each piece\n                });\n                \n                // Update stage indicator\n                stageIndicator.textContent = `Stage ${stageNum} / ${TOTAL_STAGES}`;\n                \n                // Update reference thumbnail\n                if (puzzleImage) {\n                    referenceImg.src = puzzleImage.src;\n                }\n            }\n\n            function shuffleArray(array) {\n                for (let i = array.length - 1; i > 0; i--) {\n                    const j = Math.floor(Math.random() * (i + 1));\n                    [array[i], array[j]] = [array[j], array[i]];\n                }\n            }\n\n            function positionPieceInTray(piece, totalPieces, immediate = false) {\n                const areaRect = puzzleArea.getBoundingClientRect();\n                const gridRect = puzzleGrid.getBoundingClientRect();\n                \n                // Position all pieces at the bottom of the screen\n                const padding = 20;\n                const areaWidth = areaRect.width;\n                const areaHeight = areaRect.height;\n                \n                const gridLeft = gridRect.left - areaRect.left;\n                const gridTop = gridRect.top - areaRect.top;\n                const gridBottom = gridTop + gridRect.height;\n                \n                // Calculate bottom area\n                const bottomAreaTop = gridBottom + padding;\n                const bottomAreaHeight = Math.max(150, areaHeight - bottomAreaTop - padding);\n                \n                // Random position within bottom area\n                const randomX = padding + Math.random() * (areaWidth - piece.width - padding * 2);\n                const randomY = bottomAreaTop + Math.random() * (bottomAreaHeight - piece.height);\n                \n                // Random rotation between -15 and 15 degrees\n                const randomRotation = (Math.random() - 0.5) * 30;\n                \n                // Store final position\n                piece.finalTrayX = randomX;\n                piece.finalTrayY = randomY;\n                piece.trayRotation = randomRotation;\n                \n                if (immediate) {\n                    // For returning pieces - position directly in tray\n                    piece.element.style.left = `${randomX}px`;\n                    piece.element.style.top = `${randomY}px`;\n                    piece.element.style.transform = `rotate(${randomRotation}deg) scale(0.7)`;\n                    piece.element.style.opacity = '1';\n                } else {\n                    // For initial setup - position below viewport for fly-in animation\n                    piece.element.style.left = `${randomX}px`;\n                    piece.element.style.top = `${areaHeight + 200}px`; // Start below screen\n                    piece.element.style.transform = `rotate(${randomRotation}deg) scale(0.7)`;\n                    piece.element.style.opacity = '0';\n                }\n            }\n\n            function placePiece(piece, slot, animate = true) {\n                piece.placed = true;\n                slot.filled = true;\n                \n                piece.element.classList.remove('in-tray', 'dragging');\n                piece.element.classList.add('placed');\n                \n                if (animate) {\n                    piece.element.classList.add('snapping');\n                    setTimeout(() => piece.element.classList.remove('snapping'), 300);\n                }\n                \n                // Position piece in grid\n                piece.element.style.position = 'absolute';\n                piece.element.style.left = `${slot.x}px`;\n                piece.element.style.top = `${slot.y}px`;\n                puzzleGrid.appendChild(piece.element);\n                \n                slot.element.classList.add('filled');\n            }\n\n            // ==================== DRAG AND DROP ====================\n\n            function getPieceFromElement(element) {\n                const pieceEl = element.closest('.puzzle-piece');\n                if (!pieceEl) return null;\n                const index = parseInt(pieceEl.dataset.index);\n                return pieces[index];\n            }\n\n            function getSlotAtPosition(x, y) {\n                const gridRect = puzzleGrid.getBoundingClientRect();\n                const relX = x - gridRect.left;\n                const relY = y - gridRect.top;\n                \n                for (const slot of slots) {\n                    if (!slot.filled) {\n                        const dx = relX - slot.centerX;\n                        const dy = relY - slot.centerY;\n                        const distance = Math.sqrt(dx * dx + dy * dy);\n                        \n                        if (distance < SNAP_THRESHOLD + Math.min(slot.width, slot.height) / 2) {\n                            return slot;\n                        }\n                    }\n                }\n                return null;\n            }\n\n            function startDrag(piece, clientX, clientY) {\n                if (piece.placed || isTransitioning) return;\n                \n                initAudioContext();\n                \n                draggedPiece = piece;\n                \n                const rect = piece.element.getBoundingClientRect();\n                dragOffset.x = clientX - rect.left;\n                dragOffset.y = clientY - rect.top;\n                \n                // Move piece to game world for free positioning\n                piece.element.classList.remove('in-tray');\n                piece.element.classList.add('dragging');\n                piece.element.style.position = 'fixed';\n                piece.element.style.transform = 'rotate(0deg) scale(1)';\n                gameWorld.appendChild(piece.element);\n                \n                updateDragPosition(clientX, clientY);\n            }\n\n            function updateDragPosition(clientX, clientY) {\n                if (!draggedPiece) return;\n                \n                const x = clientX - dragOffset.x;\n                const y = clientY - dragOffset.y;\n                \n                draggedPiece.element.style.left = `${x}px`;\n                draggedPiece.element.style.top = `${y}px`;\n                \n                // Check for slot highlighting\n                const pieceCenterX = clientX;\n                const pieceCenterY = clientY;\n                \n                const slot = getSlotAtPosition(pieceCenterX, pieceCenterY);\n                \n                if (slot && slot.index === draggedPiece.correctSlot) {\n                    if (highlightedSlot !== slot) {\n                        if (highlightedSlot) {\n                            highlightedSlot.element.classList.remove('highlight');\n                        }\n                        slot.element.classList.add('highlight');\n                        highlightedSlot = slot;\n                    }\n                } else {\n                    if (highlightedSlot) {\n                        highlightedSlot.element.classList.remove('highlight');\n                        highlightedSlot = null;\n                    }\n                }\n            }\n\n            function endDrag(clientX, clientY) {\n                if (!draggedPiece) return;\n                \n                const piece = draggedPiece;\n                draggedPiece = null;\n                \n                // Clear highlight\n                if (highlightedSlot) {\n                    highlightedSlot.element.classList.remove('highlight');\n                }\n                \n                // Check if piece should snap\n                const pieceCenterX = clientX;\n                const pieceCenterY = clientY;\n                const slot = getSlotAtPosition(pieceCenterX, pieceCenterY);\n                \n                if (slot && slot.index === piece.correctSlot) {\n                    // Snap to correct position\n                    playSound('catgirl_place_sfx');\n                    placePiece(piece, slot, true);\n                    highlightedSlot = null;\n                    \n                    // Check for puzzle completion\n                    checkPuzzleComplete();\n                } else {\n                    // Return to tray\n                    playSound('catgirl_return_sfx');\n                    returnToTray(piece);\n                }\n            }\n\n            function returnToTray(piece) {\n                piece.element.classList.add('returning');\n                piece.element.classList.remove('dragging');\n                \n                // Animate back to puzzle area\n                setTimeout(() => {\n                    piece.element.classList.remove('returning');\n                    piece.element.classList.add('in-tray');\n                    piece.element.style.position = 'absolute';\n                    puzzleArea.appendChild(piece.element);\n                    positionPieceInTray(piece, pieces.length, true); // immediate = true for returning pieces\n                }, 50);\n            }\n\n            function checkPuzzleComplete() {\n                const allPlaced = pieces.every(p => p.placed);\n                \n                if (allPlaced) {\n                    isTransitioning = true;\n                    playSound('catgirl_complete_sfx');\n                    \n                    // Show completion animation\n                    stageCompleteEl.textContent = 'STAGE CLEAR!';\n                    stageCompleteEl.classList.add('show');\n                    \n                    setTimeout(() => {\n                        stageCompleteEl.classList.remove('show');\n                        \n                        if (currentStage < TOTAL_STAGES) {\n                            // Advance to next stage\n                            currentStage++;\n                            saveProgress();\n                            setupPuzzle(currentStage);\n                        } else {\n                            // Show victory screen\n                            victoryScreen.classList.add('show');\n                        }\n                        \n                        isTransitioning = false;\n                    }, 1500);\n                }\n            }\n\n            // ==================== EVENT HANDLERS ====================\n\n            function handlePointerDown(e) {\n                if (isTransitioning) return;\n                \n                const piece = getPieceFromElement(e.target);\n                if (piece && !piece.placed) {\n                    e.preventDefault();\n                    const clientX = e.clientX || (e.touches && e.touches[0].clientX);\n                    const clientY = e.clientY || (e.touches && e.touches[0].clientY);\n                    startDrag(piece, clientX, clientY);\n                }\n            }\n\n            function handlePointerMove(e) {\n                if (!draggedPiece) return;\n                e.preventDefault();\n                \n                const clientX = e.clientX || (e.touches && e.touches[0].clientX);\n                const clientY = e.clientY || (e.touches && e.touches[0].clientY);\n                updateDragPosition(clientX, clientY);\n            }\n\n            function handlePointerUp(e) {\n                if (!draggedPiece) return;\n                \n                const clientX = e.clientX || (e.changedTouches && e.changedTouches[0].clientX);\n                const clientY = e.clientY || (e.changedTouches && e.changedTouches[0].clientY);\n                endDrag(clientX, clientY);\n            }\n\n            // ==================== EDIT MODE ====================\n\n            function setupEditMode() {\n                lib.showGameParameters({\n                    name: 'Puzzle Settings',\n                    params: {\n                        'Stage Select': {\n                            key: 'settings.selectedStage',\n                            type: 'slider',\n                            min: 1,\n                            max: 30,\n                            step: 1,\n                            onChange: (value) => {\n                                window.gameConfig.settings.selectedStage = value;\n                                currentStage = value;\n                                setupPuzzle(currentStage);\n                            }\n                        },\n                        'Background Color': {\n                            key: 'settings.bgColor',\n                            type: 'color'\n                        },\n                        'Tray Color': {\n                            key: 'settings.trayColor',\n                            type: 'color'\n                        },\n                        'Highlight Color': {\n                            key: 'settings.highlightColor',\n                            type: 'color'\n                        },\n                        'Snap Distance': {\n                            key: 'settings.snapDistance',\n                            type: 'slider',\n                            min: 30,\n                            max: 100,\n                            step: 5\n                        },\n                        'Sound Volume': {\n                            key: 'settings.soundVolume',\n                            type: 'slider',\n                            min: 0,\n                            max: 100,\n                            step: 10\n                        }\n                    }\n                });\n                \n                // Apply settings\n                applySettings();\n            }\n\n            function applySettings() {\n                const settings = window.gameConfig.settings || {};\n                \n                if (settings.bgColor) {\n                    document.documentElement.style.setProperty('--bg-color', settings.bgColor);\n                    gameWorld.style.background = `linear-gradient(180deg, ${settings.bgColor} 0%, ${adjustColor(settings.bgColor, -20)} 100%)`;\n                }\n                if (settings.trayColor) {\n                    document.documentElement.style.setProperty('--tray-color', settings.trayColor);\n                }\n                if (settings.highlightColor) {\n                    document.documentElement.style.setProperty('--highlight-color', settings.highlightColor);\n                }\n            }\n\n            function adjustColor(hex, amount) {\n                const num = parseInt(hex.replace('#', ''), 16);\n                const r = Math.max(0, Math.min(255, (num >> 16) + amount));\n                const g = Math.max(0, Math.min(255, ((num >> 8) & 0x00FF) + amount));\n                const b = Math.max(0, Math.min(255, (num & 0x0000FF) + amount));\n                return `#${(1 << 24 | r << 16 | g << 8 | b).toString(16).slice(1)}`;\n            }\n\n            // ==================== MAIN INITIALIZATION ====================\n\n            // Initialize default config\n            if (!window.gameConfig.settings) {\n                window.gameConfig.settings = {\n                    bgColor: '#fef5f8',\n                    trayColor: '#fff0f5',\n                    highlightColor: '#ffb5d5',\n                    snapDistance: 50,\n                    soundVolume: 50\n                };\n            }\n\n            // Load assets\n            await preloadAssets();\n            \n            // Load player progress\n            await loadProgress();\n            \n            // Hide loading screen\n            loadingScreen.classList.add('hidden');\n            \n            // Setup event listeners\n            gameWorld.addEventListener('mousedown', handlePointerDown);\n            gameWorld.addEventListener('mousemove', handlePointerMove);\n            gameWorld.addEventListener('mouseup', handlePointerUp);\n            gameWorld.addEventListener('mouseleave', handlePointerUp);\n            \n            gameWorld.addEventListener('touchstart', handlePointerDown, { passive: false });\n            gameWorld.addEventListener('touchmove', handlePointerMove, { passive: false });\n            gameWorld.addEventListener('touchend', handlePointerUp);\n            gameWorld.addEventListener('touchcancel', handlePointerUp);\n            \n            // Music toggle\n            musicToggle.addEventListener('click', toggleMusic);\n            \n            // Auto-start music\n            initAudioContext();\n            playSound('catgirl_bgm', true);\n            isMusicPlaying = true;\n            musicToggle.style.opacity = '1';\n            musicToggle.classList.add('dancing');\n            \n            // Replay button\n            replayBtn.addEventListener('click', () => {\n                victoryScreen.classList.remove('show');\n                currentStage = 1;\n                saveProgress();\n                setupPuzzle(currentStage);\n            });\n            \n            // Handle window resize\n            window.addEventListener('resize', () => {\n                if (!isTransitioning) {\n                    setupPuzzle(currentStage);\n                }\n            });\n            \n            // Setup based on mode\n            if (mode === 'edit') {\n                setupEditMode();\n            }\n            \n            // Apply visual settings\n            applySettings();\n            \n            // Start the game\n            setupPuzzle(currentStage);\n        }\n    </script>\n</body>\n</html>", "game_config": "{\n  \"settings\": {\n    \"bgColor\": \"#fef5f8\",\n    \"trayColor\": \"#fff0f5\",\n    \"highlightColor\": \"#ffb5d5\",\n    \"snapDistance\": 50,\n    \"soundVolume\": 50,\n    \"selectedStage\": 1\n  }\n}", "game_design_document": "## Core Game Loop and Mechanics\n\n**Moment-to-Moment Gameplay:**\n- Player sees a puzzle grid (initially empty or partially filled) in the center of the screen\n- Puzzle pieces are displayed in a tray at the bottom\n- Player drags a piece from the tray toward the grid\n- When hovering near the correct slot, that slot highlights with a subtle glow\n- Releasing the piece near the correct slot snaps it into place with a satisfying bounce animation and sound\n- Releasing elsewhere returns the piece smoothly to the tray\n- Once all pieces are placed, a brief celebration plays and the next level unlocks automatically\n\n**Progression:**\n- Linear progression through 20 stages (Stage 1 \u2192 Stage 20)\n- Each completed stage unlocks the next\n- Progress is saved automatically via window.gameConfig\n- No level selection menu - player always continues from their current stage\n\n**Win Condition:**\n- Complete all pieces in the current puzzle to advance to the next stage\n- Completing Stage 20 shows a victory screen with option to replay from Stage 1\n\n**Engagement Drivers:**\n- Satisfying snap-and-bounce feedback makes placement feel rewarding\n- Clear visual progression (Stage X / 20) motivates completion\n- Gradually increasing difficulty keeps players engaged without frustration\n- Beautiful anime artwork provides visual rewards for completion\n\n## Starting Scope\n\n**First Implementation (Minimum Viable Product):**\n- All 20 levels with predefined piece layouts and cut patterns\n- Core drag-and-drop mechanics with snap detection\n- Highlight effect when hovering correct position\n- Bounce animation and sound on successful placement\n- Smooth return-to-tray animation for incorrect placements\n- Stage counter display (Stage X / 20)\n- Auto-save progress\n- Victory screen after Stage 20\n- Mobile-optimized touch controls and desktop mouse support\n\n**Future Enhancements (Post-Launch):**\n- Particle effects on puzzle completion\n- More elaborate celebration animations between stages\n- Timer/score tracking (optional)\n- Hint system (optional)\n- Additional puzzle packs\n\n## Game Perspective\n\n**fixed-screen** - Each puzzle occupies a single screen with:\n- Centered puzzle grid taking up the majority of vertical space\n- Bottom tray for unplaced pieces\n- Minimal UI (stage counter only)\n- No scrolling or camera movement\n\n## Game World and Level Design\n\n**Screen Layout:**\n- Top 10%: Stage indicator (\"Stage X / 20\") centered\n- Middle 60%: Puzzle grid area (centered, scaled to fit)\n- Bottom 30%: Piece tray with horizontal scrolling if needed\n\n**20-Level Progression:**\n\n**Stages 1-5 (Hook - Tutorial Phase):**\n- **Stage 1:** 2\u00d72 grid (4 pieces), 2 pre-placed. Simple rectangular cuts. Image: Cheerful spiky-haired hero in action pose, solid color background.\n- **Stage 2:** 2\u00d72 grid (4 pieces), 1 pre-placed. Rectangular cuts. Image: Close-up of anime boy's face with determined expression, blue sky background.\n- **Stage 3:** 2\u00d73 grid (5 pieces, one row has 3, other has 2). Rectangular cuts. Image: Chibi-style magical girl character with oversized eyes.\n- **Stage 4:** 2\u00d73 grid (5 pieces), slightly uneven cuts (pieces vary by 5-10% in size). Image: School uniform character with backpack, cherry blossom background.\n- **Stage 5:** 2\u00d73 grid (6 pieces). Rectangular cuts. Image: Two characters side by side - hero and sidekick.\n\n**Stages 6-10 (Comfort - Building Confidence):**\n- **Stage 6:** 2\u00d73 grid (6 pieces), slight size variation (10-15%). Image: Character with flowing long hair in wind.\n- **Stage 7:** 2\u00d73 grid (6 pieces), subtle tab shapes (small interlocking tabs). Image: Masked ninja in stealth pose.\n- **Stage 8:** Irregular layout (7 pieces), slight irregular cuts. Image: Character in expressive dynamic pose (jumping/celebrating).\n- **Stage 9:** Irregular layout (7 pieces), asymmetrical arrangement. Image: Two characters in conversation.\n- **Stage 10:** 2\u00d74 grid (8 pieces), light irregularity. Image: Hero in battle-ready stance with energy aura.\n\n**Stages 11-15 (Challenge - Ramping Up):**\n- **Stage 11:** Irregular layout (8 pieces), soft curved cuts. Image: Character standing in simple environment (forest clearing).\n- **Stage 12:** 3\u00d73 grid (9 pieces), irregular cuts with varied sizes. Image: Character mid-jump action pose.\n- **Stage 13:** Irregular layout (9 pieces), interlocking tab shapes. Image: Character with detailed accessories (sword, armor pieces).\n- **Stage 14:** Irregular layout (10 pieces), varied silhouettes. Image: Two characters interacting (high-five or back-to-back).\n- **Stage 15:** Irregular layout (10 pieces), moderate irregularity. Image: Character with glowing power aura, dramatic lighting.\n\n**Stages 16-20 (Payoff - Mastery):**\n- **Stage 16:** Irregular layout (11 pieces), irregular but clear cuts. Image: Armored anime warrior with detailed plate armor.\n- **Stage 17:** Irregular layout (12 pieces), mixed curves and straight lines. Image: Character in detailed environment (temple or city street).\n- **Stage 18:** Irregular layout (12 pieces), slightly tricky interlocking shapes. Image: Character unleashing energy attack with motion blur.\n- **Stage 19:** Irregular layout (14 pieces), complex but readable cuts. Image: Small group of 3-4 heroes in team pose.\n- **Stage 20:** 4\u00d74 grid base (16 pieces), irregular cuts. Image: Ultimate hero shot with cinematic lighting, dramatic composition.\n\n**Piece Cut Pattern Rules:**\n- Stages 1-5: Primarily rectangular/straight cuts\n- Stages 6-10: Introduce subtle tabs and size variation\n- Stages 11-15: More pronounced interlocking shapes and curves\n- Stages 16-20: Complex but always readable cuts\n- Never increase both piece count AND shape complexity in the same stage\n- All pieces maintain clear visual distinction\n\n**Grid Rendering:**\n- Puzzle grid shows faint outlines of empty slots\n- Completed pieces lock into place and show subtle border\n- Grid scales to fit available space while maintaining aspect ratio\n- Each puzzle's grid dimensions are predefined in gameConfig\n\n## Edit Mode Design\n\n**Editable Properties:**\n\nSince this is a curated experience with handcrafted levels, edit mode focuses on visual customization rather than puzzle structure:\n\n1. **Visual Theme:**\n   - Background color/gradient for the game screen\n   - Piece tray background color\n   - Highlight color when hovering correct slot\n   - UI text color\n\n2. **Feedback Settings:**\n   - Snap distance threshold (how close piece must be to snap)\n   - Bounce animation intensity\n   - Sound effect volume\n\n3. **Accessibility:**\n   - Piece outline thickness\n   - Grid outline visibility\n   - Contrast mode toggle\n\n**Constraints:**\n- Cannot modify puzzle piece layouts or cut patterns (these are handcrafted)\n- Cannot change level order or unlock progression\n- Cannot modify puzzle images (these are curated anime art)\n- Color values must maintain sufficient contrast for readability\n- Snap distance must be between 30-100 pixels\n\n**Edit Mode UI:**\n- Simple panel accessible via gear icon in top-right\n- Sliders for numerical values\n- Color pickers for color properties\n- Toggle switches for boolean options\n- \"Reset to Default\" button\n\n## Control Design\n\n**Mobile (Touch) - Primary Platform:**\n\n1. **Piece Dragging:**\n   - Tap and hold a piece in the tray to pick it up\n   - Drag finger to move the piece\n   - Piece follows finger position with slight offset (so finger doesn't obscure piece)\n   - Release to drop piece\n\n2. **Snap Feedback:**\n   - When piece is within snap distance of correct slot, slot highlights\n   - Piece shows subtle \"magnetic\" pull toward correct position\n   - Release triggers snap animation\n\n3. **Tray Scrolling:**\n   - If pieces don't fit in tray, horizontal swipe scrolls tray\n   - Distinguish between swipe (scroll) and drag (pick up piece) by movement threshold\n   - Quick tap-and-drag = pick up piece\n   - Slower swipe = scroll tray\n\n**Desktop (Mouse + Keyboard):**\n\n1. **Mouse Controls:**\n   - Click and hold piece to pick up\n   - Move mouse to drag piece\n   - Release mouse button to drop\n   - Same snap mechanics as mobile\n\n2. **Keyboard Shortcuts (Optional Enhancement):**\n   - ESC: Return to menu/pause\n   - R: Reset current puzzle\n   - Space: Cycle through pieces in tray\n\n**Input Handling:**\n- Track touch/mouse state (isDown, draggedPiece, startPosition)\n- Calculate distance between piece center and slot center for snap detection\n- Prevent default browser behaviors (text selection, context menu)\n- Clear input state on window blur\n\n**Drag Mechanics Details:**\n- Piece z-index increases when picked up (appears above other pieces)\n- Dragged piece has subtle shadow/glow effect\n- Smooth interpolation when returning to tray (ease-out animation)\n- Snap animation uses spring physics for satisfying bounce\n\n## Art Style and Visual Theme\n\n**Overall Style: Modern Anime/Manga**\n- Clean, bold outlines (2-3px black strokes)\n- Vibrant, saturated colors\n- Strong character silhouettes\n- Cel-shaded style with minimal gradients\n- Expressive faces and dynamic poses\n\n**Character Design Principles:**\n- Characters centered in frame\n- Clear, readable poses\n- Iconic anime archetypes (hero, ninja, mage, etc.)\n- Consistent proportions across all characters\n- Expressive eyes and hair\n\n**Background Approach:**\n- Early levels: Solid colors or simple gradients\n- Mid levels: Subtle patterns or simple environments\n- Late levels: More detailed backgrounds (still not cluttered)\n- Backgrounds never compete with character for visual focus\n\n**Color Palette:**\n- Bright, optimistic colors for early levels\n- Gradually introduce more dramatic lighting in later levels\n- Maintain high contrast between pieces for readability\n- Use complementary colors to make characters pop\n\n**UI Style:**\n- Minimalist and clean\n- Sans-serif font (bold, readable)\n- Subtle shadows and glows for depth\n- Consistent with anime aesthetic (not overly realistic)\n\n**Technical Specifications:**\n- All puzzle images: 1080\u00d71080 pixels (square format)\n- Piece assets: Generated programmatically from puzzle images\n- UI elements: CSS/Canvas rendering for crisp scaling\n- Transparent backgrounds for character assets where appropriate\n\n**Asset Rendering Strategy:**\n- Puzzle images: Generated assets (20 unique anime character illustrations)\n- Piece shapes: Rendered via Canvas (cut from puzzle images using predefined patterns)\n- UI elements: CSS styling (buttons, tray, grid outlines)\n- Effects: Canvas rendering (highlights, shadows, particles)", "persistent_storage_config": null, "game_metadata": {"game_id": "01KM1MBKX83MMJCD0VA2A6BMX3", "title": "Neko Puzzle Dreams", "description": "Solve 30 handcrafted anime puzzles with satisfying snap mechanics and smooth difficulty progression!", "thumbnail_url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/thumbnail_219e0127-038d-4c34-815a-f0a3391070bd.webp", "created_at": 1773876400, "updated_at": 1773877565619.594, "art_style": null, "is_remix": true, "base_game_id": "01KKX2PDK11ABHMNE52PJY9Q4V"}}