{"asset_map": {"child_character_main": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/child_character_main_634d06b4-33b1-44ee-a132-c925b35fc760.webp", "type": "image", "prompt": "Generate a full-body picture of a cute cartoon child character, 8-10 years old, standing facing forward with a friendly smile and big expressive eyes. Short brown hair, wearing a bright blue t-shirt and dark pants. Simple, rounded art style with soft edges, clean lines, and minimal details. Professional children's game asset, standing illustration, transparent background.", "description": "A cute cartoon child character for the main screen interaction.", "subtype": "character", "aspect_ratio": [606, 1387], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "backpack_empty": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/backpack_empty_01a09e8a-05c4-4cf3-b51a-e03deb150379.webp", "type": "image", "prompt": "Generate a 3/4 angle view of a colorful, oversized cartoon school backpack. Bright red body with yellow accents, visible pockets, zippers, and straps. Cute and rounded style with soft shadows, bold outlines, and a cheerful aesthetic. High resolution, transparent background.", "description": "An empty red and yellow cartoon backpack inventory icon.", "subtype": "object", "aspect_ratio": [869, 942], "compression_suggestion": "low", "duration_secs": null, "loop": null, "animation": null}, "loading_screen_bg": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/loading_screen_bg_fb00c8dd-a5a2-4f41-91e2-d363b762540a.webp", "type": "image", "prompt": "Generate a 9:16 tall image for a mobile game loading screen. Cheerful, whimsical school-themed illustration featuring a cute cartoon school building in the background with floating school supplies like pencils, notebooks, and rulers. Bright pastel blue, yellow, and pink color palette. Soft and rounded style, welcoming atmosphere, slight gradient sky from light blue to white.", "description": "School-themed background for the game loading screen.", "subtype": "background", "aspect_ratio": [1024, 1536], "compression_suggestion": "original", "duration_secs": null, "loop": null, "animation": null}, "button_play": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/button_play_336d5052-8f20-4abf-ad5f-4e47e73eb22a.webp", "type": "image", "prompt": "Generate a game UI button, large rounded rectangular shape with the text 'PLAY' in bold, friendly white letters. Bright green (#4CAF50) with a subtle gradient and soft drop shadow. Playful cartoon aesthetic, clean and polished, transparent background.", "description": "Green 'PLAY' button for the loading screen.", "subtype": "ui", "aspect_ratio": [1116, 459], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "button_buy_supplies": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/button_buy_supplies_02238b0f-af49-423c-a2c4-e3290732f1b9.webp", "type": "image", "prompt": "Generate a game UI button, large and prominent with the text 'Buy Supplies' in a friendly, rounded font. Bright yellow (#FFD93D) color with a subtle gradient and soft shadow. Includes a small simple shopping cart icon on the left. Cheerful children's game aesthetic, transparent background.", "description": "Yellow 'Buy Supplies' button with a shopping cart icon.", "subtype": "ui", "aspect_ratio": [1346, 617], "compression_suggestion": "medium", "duration_secs": null, "loop": null, "animation": null}, "icon_pencil": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/icon_pencil_a17bce38-7a12-409b-a068-972cd856e9f4.webp", "type": "image", "prompt": "Generate a cute cartoon icon of a pencil, yellow body with a pink eraser and graphite tip. Rounded and friendly style, bold outlines, simple features for small size legibility. Transparent background.", "description": "Simple cartoon icon of a yellow pencil.", "subtype": "ui", "aspect_ratio": [646, 946], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "icon_notebook": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/icon_notebook_ee141afb-e5a9-4261-8b25-bf90388fc3b7.webp", "type": "image", "prompt": "Generate a cute cartoon icon of a spiral notebook, light blue cover, shown at a slight angle with visible spiral binding. Rounded edges, bold outlines, simple children's game style. Transparent background.", "description": "Simple cartoon icon of a light blue spiral notebook.", "subtype": "ui", "aspect_ratio": [738, 764], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "icon_eraser": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/icon_eraser_f65085dd-e640-4b86-9fe8-85fd9524f87f.webp", "type": "image", "prompt": "Generate a cute cartoon icon of a rectangular pink eraser with a blue sleeve. The word 'ERASER' written simply on the sleeve. Rounded and friendly style, bold outlines. Transparent background.", "description": "Simple cartoon icon of a pink eraser.", "subtype": "ui", "aspect_ratio": [732, 873], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "icon_ruler": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/icon_ruler_94e860e8-017c-4269-956c-a5d4086685b6.webp", "type": "image", "prompt": "Generate a cute cartoon icon of a yellow ruler with black measurement markings, shown at a diagonal angle. Rounded corners, bold outlines, simple children's game style. Transparent background.", "description": "Simple cartoon icon of a yellow ruler.", "subtype": "ui", "aspect_ratio": [849, 827], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "icon_pen": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/icon_pen_587f5b16-75b8-43df-8efc-3146e18b5f22.webp", "type": "image", "prompt": "Generate a cute cartoon icon of a ballpoint pen, blue body with black tip and small clip. Rounded and friendly style, bold outlines, clean children's game aesthetic. Transparent background.", "description": "Simple cartoon icon of a blue ballpoint pen.", "subtype": "ui", "aspect_ratio": [626, 1103], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_wood": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_wood_2d8866c9-20e5-41dc-911d-eb1fbcb28cba.webp", "type": "image", "prompt": "Generate a fully tileable light brown wood grain texture. Stylized cartoon style with simple, clear grain lines. Designed to repeat seamlessly in both horizontal and vertical directions for a children's crafting game. Opaque background.", "description": "Tileable wood grain texture for crafting.", "subtype": "ground", "aspect_ratio": [1536, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_metal": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_metal_acf59416-1d8c-4d8d-9014-f96c9a8e5bea.webp", "type": "image", "prompt": "Generate a fully tileable silver-gray brushed metal texture. Stylized cartoon style with subtle horizontal brush strokes and a slight shine. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable brushed metal texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_plastic": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_plastic_8b6a590a-d375-4028-862d-98ce493185eb.webp", "type": "image", "prompt": "Generate a fully tileable smooth plastic texture, solid color with a glossy sheen and minimal grain. Clean and modern stylized cartoon look. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable smooth plastic texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_fabric": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_fabric_d9ac54fb-d7ad-4966-a1b4-da66d21568c1.webp", "type": "image", "prompt": "Generate a fully tileable light gray woven fabric texture. Visible crosshatch weave pattern in a soft stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable fabric weave texture for crafting.", "subtype": "ground", "aspect_ratio": [1536, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_rubber": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_rubber_a5b51e26-6b4c-4f1f-8ba0-1fbaad55fe2a.webp", "type": "image", "prompt": "Generate a fully tileable dark gray rubber texture. Slightly bumpy matte surface in a simple stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable matte rubber texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_paper": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_paper_32862caf-cca1-485d-8132-3cd79da35cec.webp", "type": "image", "prompt": "Generate a fully tileable off-white cream paper texture. Very subtle fiber texture and slight variations in a clean stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable paper fiber texture for crafting.", "subtype": "ground", "aspect_ratio": [1536, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_leather": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_leather_2242a0d8-19c0-4bd9-8136-047131253487.webp", "type": "image", "prompt": "Generate a fully tileable brown leather texture. Subtle grain and pore texture in a smooth stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable brown leather texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_glass": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_glass_955bf6cc-430a-49e8-a62e-017b32bf7194.webp", "type": "image", "prompt": "Generate a fully tileable light blue glass texture. Smooth and glossy with subtle reflective highlights and shine in a stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable glossy glass texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1536], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_glitter": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_glitter_41f5a759-462a-4f69-8cb8-c68ed608d441.webp", "type": "image", "prompt": "Generate a fully tileable colorful glitter texture. Many small sparkle points and festive shine in a stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable sparkly glitter texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1536], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "texture_fur": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/texture_fur_1d54409f-c4dc-4f31-9040-51b28b0619fe.webp", "type": "image", "prompt": "Generate a fully tileable light brown beige fur texture. Visible fuzzy texture and directional strands in a soft stylized cartoon style. Designed to repeat seamlessly in all directions. Opaque background.", "description": "Tileable soft fur texture for crafting.", "subtype": "ground", "aspect_ratio": [1024, 1024], "compression_suggestion": "high", "duration_secs": null, "loop": null, "animation": null}, "sound_button_click": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/sound_button_click_b0f41e8f-3a64-42cc-bca1-0cdf3bc4bca1.mp3", "type": "audio", "prompt": "Short, punchy, cheerful UI button click sound effect. Bright and satisfying soft 'pop' sound for a children's game, cute and non-metallic, friendly and gentle, immediate attack with clean decay, suitable for frequent menu navigation.", "description": "A short, cheerful button click sound effect with a friendly 'pop' for UI interaction.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 1.1, "loop": false, "animation": null}, "sound_supply_added": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/sound_supply_added_3a6b764a-b69b-4b64-b08e-1ae4a30e096f.mp3", "type": "audio", "prompt": "Positive and rewarding 'ding' chime sound effect, slight ascending pitch, sparkly and magical textures, medium-high frequency, soft attack, celebrating a small achievement, clean shimmer tail, designed for a kids school game.", "description": "A rewarding 'ding' sound effect used when a created supply item is successfully placed in the backpack.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 1.1, "loop": false, "animation": null}, "sound_backpack_full": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/effect/sound_backpack_full_1b465335-f4cc-49cb-91e2-fd27395b4ee4.mp3", "type": "audio", "prompt": "Short triumphant success fanfare, upbeat and happy jingle, 2-second duration, major key, featuring bright glockenspiel, toy trumpet, and a cheerful orchestral swell, conveying accomplishment and completion, 90s educational game style.", "description": "A celebratory fanfare jingle triggered when the player fills all 10 slots in the backpack.", "subtype": "effect", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 2.23, "loop": false, "animation": null}, "background_music_main": {"url": "https://d2oir5eh8rty2e.cloudfront.net/assets/sounds/music/background_music_main_3ad435b7-ca9c-422d-9b76-1518b63e2a21.mp3", "type": "audio", "prompt": "Upbeat and light background music for a children's creative crafting game. Instrumentation includes a playful xylophone melody, bright acoustic piano, and soft shaker percussion. Tempo 110 BPM, C Major, happy and encouraging vibe, bouncy rhythm, clean and repetitive structure for seamless looping, no vocals, high-quality whimsical school atmosphere.", "description": "Cheerful and playful background music that loops during gameplay and crafting.", "subtype": "music", "aspect_ratio": null, "compression_suggestion": "original", "duration_secs": 60.02938775510204, "loop": true, "animation": null}}, "game_code": "<!DOCTYPE html>\n<html>\n<head>\n    <title>Children's School Bag</title>\n    <link href=\"https://fonts.googleapis.com/css2?family=Fredoka:wght@400;500;600;700&family=Poppins:wght@400;500;600&display=swap\" rel=\"stylesheet\">\n    <style>\n        :root {\n            --primary-blue: #4A90E2;\n            --sunny-yellow: #FFD93D;\n            --soft-pink: #FFB6C1;\n            --mint-green: #98D8C8;\n            --white: #FFFFFF;\n            --light-gray: #F5F5F5;\n            --dark-gray: #333333;\n            --transition-fast: 150ms;\n            --transition-normal: 300ms;\n            --ease-out: cubic-bezier(0.0, 0, 0.2, 1);\n            --ease-bounce: cubic-bezier(0.68, -0.6, 0.32, 1.6);\n            --space-xs: 8px;\n            --space-sm: 16px;\n            --space-md: 24px;\n            --space-lg: 32px;\n            --space-xl: 48px;\n        }\n\n        * {\n            margin: 0;\n            padding: 0;\n            box-sizing: border-box;\n        }\n\n        body, html {\n            width: 100%;\n            height: 100%;\n            overflow: hidden;\n            touch-action: none;\n            -ms-touch-action: none;\n            font-family: 'Poppins', sans-serif;\n        }\n\n        #game-container {\n            position: relative;\n            width: 100%;\n            height: 100%;\n            background: linear-gradient(180deg, #87CEEB 0%, #E0F4FF 100%);\n            overflow: hidden;\n        }\n\n        /* Loading Screen */\n        .loading-screen {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            justify-content: center;\n            z-index: 100;\n        }\n\n        .loading-bg {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            object-fit: cover;\n        }\n\n        .loading-content {\n            position: relative;\n            z-index: 1;\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            gap: var(--space-lg);\n        }\n\n        .loading-title {\n            font-family: 'Fredoka', cursive;\n            font-size: 48px;\n            font-weight: 700;\n            color: var(--primary-blue);\n            text-shadow: 3px 3px 0 var(--white), 5px 5px 0 rgba(0,0,0,0.1);\n            text-align: center;\n            padding: 0 var(--space-sm);\n        }\n\n        .loading-bar-container {\n            width: 280px;\n            height: 24px;\n            background: var(--white);\n            border-radius: 12px;\n            overflow: hidden;\n            box-shadow: 0 4px 8px rgba(0,0,0,0.1);\n        }\n\n        .loading-bar {\n            height: 100%;\n            background: linear-gradient(90deg, var(--sunny-yellow), var(--mint-green));\n            border-radius: 12px;\n            transition: width var(--transition-normal) var(--ease-out);\n        }\n\n        .play-button {\n            width: 200px;\n            height: 80px;\n            border: none;\n            border-radius: 20px;\n            cursor: pointer;\n            background: none;\n            padding: 0;\n            transition: transform var(--transition-fast) var(--ease-bounce);\n            display: none;\n        }\n\n        .play-button:active {\n            transform: scale(0.95);\n        }\n\n        .play-button img {\n            width: 100%;\n            height: 100%;\n            object-fit: contain;\n        }\n\n        .lang-btn.selected {\n            background: var(--primary-blue);\n            color: var(--white);\n        }\n\n        /* Modal Overlay */\n        .modal-overlay {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            background: rgba(0,0,0,0.5);\n            display: none;\n            align-items: center;\n            justify-content: center;\n            z-index: 200;\n        }\n\n        .modal-content {\n            background: var(--white);\n            border-radius: 24px;\n            padding: var(--space-lg);\n            margin: var(--space-sm);\n            max-width: 600px;\n            max-height: 80%;\n            overflow-y: auto;\n            box-shadow: 0 8px 32px rgba(0,0,0,0.2);\n        }\n\n        .language-toggle {\n            display: flex;\n            justify-content: center;\n            gap: var(--space-sm);\n            margin-bottom: var(--space-md);\n        }\n\n        .lang-btn {\n            padding: 8px 16px;\n            font-family: 'Fredoka', cursive;\n            font-size: 16px;\n            font-weight: 500;\n            border: 2px solid var(--primary-blue);\n            border-radius: 12px;\n            background: var(--white);\n            color: var(--primary-blue);\n            cursor: pointer;\n            transition: all var(--transition-fast);\n        }\n\n        .lang-btn.selected {\n            background: var(--primary-blue);\n            color: var(--white);\n        }\n\n        .modal-title {\n            font-family: 'Fredoka', cursive;\n            font-size: 32px;\n            font-weight: 600;\n            color: var(--primary-blue);\n            text-align: center;\n            margin-bottom: var(--space-md);\n        }\n\n        .modal-text {\n            font-size: 20px;\n            color: var(--dark-gray);\n            line-height: 1.5;\n            margin-bottom: var(--space-md);\n        }\n\n        .modal-text ul {\n            margin-left: var(--space-md);\n            margin-top: var(--space-sm);\n        }\n\n        .modal-text li {\n            margin-bottom: var(--space-sm);\n            font-size: 18px;\n        }\n\n        .ok-button {\n            display: block;\n            width: 100%;\n            max-width: 280px;\n            height: 72px;\n            margin: 0 auto;\n            font-family: 'Fredoka', cursive;\n            font-size: 26px;\n            font-weight: 600;\n            color: var(--white);\n            background: var(--primary-blue);\n            border: none;\n            border-radius: 18px;\n            cursor: pointer;\n            transition: transform var(--transition-fast) var(--ease-bounce);\n        }\n\n        .ok-button:active {\n            transform: scale(0.95);\n        }\n\n        /* Main Screen */\n        .main-screen {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            display: none;\n            flex-direction: column;\n            align-items: center;\n            padding: var(--space-sm);\n        }\n\n        .main-screen .instructions-btn {\n            position: absolute;\n            top: var(--space-sm);\n            right: var(--space-sm);\n        }\n\n        .child-section {\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            margin-top: var(--space-sm);\n        }\n\n        .child-image {\n            width: 200px;\n            height: auto;\n            max-height: 280px;\n            object-fit: contain;\n        }\n\n        .backpack-section {\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            margin-top: var(--space-sm);\n        }\n\n        .backpack-title {\n            font-family: 'Fredoka', cursive;\n            font-size: 28px;\n            font-weight: 600;\n            color: var(--primary-blue);\n            margin-bottom: var(--space-xs);\n        }\n\n        .backpack-container {\n            position: relative;\n            width: 320px;\n            height: 400px;\n        }\n\n        .backpack-image {\n            position: absolute;\n            top: 0;\n            left: 50%;\n            transform: translateX(-50%);\n            width: 200px;\n            height: auto;\n            object-fit: contain;\n            z-index: 1;\n        }\n\n        .inventory-grid {\n            position: absolute;\n            top: 80px;\n            left: 50%;\n            transform: translateX(-50%);\n            display: grid;\n            grid-template-columns: repeat(2, 1fr);\n            gap: 8px;\n            padding: var(--space-sm);\n            background: rgba(255,255,255,0.9);\n            border-radius: 16px;\n            z-index: 2;\n        }\n\n        .inventory-slot {\n            width: 80px;\n            height: 80px;\n            background: var(--light-gray);\n            border: 3px dashed #ccc;\n            border-radius: 12px;\n            display: flex;\n            align-items: center;\n            justify-content: center;\n            overflow: hidden;\n        }\n\n        .inventory-slot.filled {\n            border: 3px solid var(--mint-green);\n            background: var(--white);\n            cursor: pointer;\n            position: relative;\n            transition: transform var(--transition-fast) var(--ease-out);\n        }\n\n        .inventory-slot.filled:hover {\n            transform: scale(1.05);\n        }\n\n        .inventory-slot.filled:active {\n            transform: scale(0.95);\n        }\n\n        .inventory-slot .remove-badge {\n            position: absolute;\n            top: -8px;\n            right: -8px;\n            width: 24px;\n            height: 24px;\n            background: var(--soft-pink);\n            border: 2px solid white;\n            border-radius: 50%;\n            display: flex;\n            align-items: center;\n            justify-content: center;\n            font-size: 14px;\n            font-weight: bold;\n            color: #c0392b;\n            opacity: 0;\n            transition: opacity var(--transition-fast);\n            pointer-events: none;\n        }\n\n        .inventory-slot.filled:hover .remove-badge {\n            opacity: 1;\n        }\n\n        .inventory-slot img {\n            width: 90%;\n            height: 90%;\n            object-fit: contain;\n        }\n\n        .bottom-section {\n            margin-top: auto;\n            display: flex;\n            flex-direction: column;\n            align-items: center;\n            gap: var(--space-sm);\n            padding-bottom: var(--space-md);\n            width: 100%;\n        }\n\n        .progress-text {\n            font-family: 'Fredoka', cursive;\n            font-size: 24px;\n            font-weight: 500;\n            color: var(--dark-gray);\n        }\n\n        .buy-supplies-btn {\n            width: 280px;\n            height: 96px;\n            border: none;\n            border-radius: 20px;\n            cursor: pointer;\n            background: none;\n            padding: 0;\n            transition: transform var(--transition-fast) var(--ease-bounce);\n        }\n\n        .buy-supplies-btn:active {\n            transform: scale(0.95);\n        }\n\n        .buy-supplies-btn img {\n            width: 100%;\n            height: 100%;\n            object-fit: contain;\n        }\n\n        .instructions-btn {\n            position: absolute;\n            top: var(--space-sm);\n            right: var(--space-sm);\n            width: 56px;\n            height: 56px;\n            font-size: 28px;\n            color: var(--primary-blue);\n            background: var(--white);\n            border: none;\n            border-radius: 50%;\n            cursor: pointer;\n            box-shadow: 0 4px 12px rgba(0,0,0,0.15);\n            transition: transform var(--transition-fast) var(--ease-bounce);\n            display: flex;\n            align-items: center;\n            justify-content: center;\n        }\n\n        .instructions-btn:active {\n            transform: scale(0.95);\n        }\n\n        /* Design Studio */\n        .design-studio {\n            position: absolute;\n            top: 0;\n            left: 0;\n            width: 100%;\n            height: 100%;\n            background: var(--light-gray);\n            display: none;\n            flex-direction: column;\n            z-index: 150;\n        }\n\n        .studio-top-bar {\n            display: flex;\n            align-items: center;\n            gap: var(--space-xs);\n            padding: var(--space-sm);\n            background: var(--white);\n            box-shadow: 0 2px 8px rgba(0,0,0,0.1);\n        }\n\n        .back-btn {\n            width: 56px;\n            height: 56px;\n            min-width: 56px;\n            font-size: 28px;\n            background: var(--soft-pink);\n            border: none;\n            border-radius: 14px;\n            cursor: pointer;\n            display: flex;\n            align-items: center;\n            justify-content: center;\n            transition: transform var(--transition-fast) var(--ease-bounce);\n        }\n\n        .back-btn:active {\n            transform: scale(0.95);\n        }\n\n        .studio-inputs {\n            flex: 1;\n            display: flex;\n            flex-direction: column;\n            gap: 6px;\n            min-width: 0;\n        }\n\n        .name-input {\n            width: 100%;\n            height: 44px;\n            padding: 0 var(--space-sm);\n            font-family: 'Poppins', sans-serif;\n            font-size: 18px;\n            border: 2px solid #ddd;\n            border-radius: 10px;\n            outline: none;\n        }\n\n        .name-input:focus {\n            border-color: var(--primary-blue);\n        }\n\n        .type-select {\n            width: 100%;\n            height: 44px;\n            padding: 0 var(--space-sm);\n            font-family: 'Poppins', sans-serif;\n            font-size: 18px;\n            border: 2px solid #ddd;\n            border-radius: 10px;\n            background: var(--white);\n            cursor: pointer;\n        }\n\n        .studio-main {\n            display: flex;\n            flex-direction: column;\n            flex: 1;\n            overflow: hidden;\n        }\n\n        .canvas-container {\n            flex: 1;\n            display: flex;\n            align-items: center;\n            justify-content: center;\n            padding: var(--space-sm);\n            min-height: 0;\n        }\n\n        .studio-toolbar {\n            background: var(--white);\n            padding: var(--space-sm);\n            box-shadow: 0 -2px 8px rgba(0,0,0,0.08);\n        }\n\n        .toolbar-section {\n            margin-bottom: var(--space-sm);\n        }\n\n        .toolbar-section:last-child {\n            margin-bottom: 0;\n        }\n\n        .toolbar-label {\n            font-family: 'Fredoka', cursive;\n            font-size: 16px;\n            font-weight: 600;\n            color: var(--dark-gray);\n            margin-bottom: 6px;\n            display: flex;\n            align-items: center;\n            gap: var(--space-xs);\n        }\n\n        .color-grid {\n            display: flex;\n            gap: 10px;\n            overflow-x: auto;\n            padding: 8px 4px;\n            -webkit-overflow-scrolling: touch;\n        }\n\n        .color-btn {\n            width: 56px;\n            height: 56px;\n            min-width: 56px;\n            border: 4px solid transparent;\n            border-radius: 14px;\n            cursor: pointer;\n            transition: transform var(--transition-fast) var(--ease-out), border-color var(--transition-fast);\n        }\n\n        .color-btn.selected {\n            border-color: var(--dark-gray);\n            transform: scale(1.1);\n        }\n\n        .color-btn:active {\n            transform: scale(0.95);\n        }\n\n        .tool-row {\n            display: flex;\n            gap: var(--space-sm);\n            align-items: center;\n        }\n\n        .tool-btn {\n            width: 72px;\n            height: 72px;\n            min-width: 72px;\n            border: 4px solid transparent;\n            border-radius: 18px;\n            cursor: pointer;\n            background: var(--light-gray);\n            font-size: 32px;\n            display: flex;\n            align-items: center;\n            justify-content: center;\n            transition: transform var(--transition-fast) var(--ease-out), background var(--transition-fast);\n        }\n\n        .tool-btn.selected {\n            border-color: var(--primary-blue);\n            background: var(--mint-green);\n        }\n\n        .tool-btn:active {\n            transform: scale(0.95);\n        }\n\n        /* Hidden sidebar elements - now in toolbar */\n        .studio-sidebar {\n            display: none;\n        }\n\n        .sidebar-section {\n            display: none;\n        }\n\n        .sidebar-title {\n            display: none;\n        }\n\n        .material-list {\n            display: none;\n        }\n\n        .material-btn {\n            display: none;\n        }\n\n        .tool-grid {\n            display: none;\n        }\n\n        .design-canvas {\n            background: var(--white);\n            border-radius: 16px;\n            box-shadow: 0 4px 16px rgba(0,0,0,0.1);\n            touch-action: none;\n        }\n\n        .studio-bottom {\n            display: flex;\n            gap: var(--space-sm);\n            padding: var(--space-sm) var(--space-sm) var(--space-md);\n            background: var(--white);\n        }\n\n        .studio-btn {\n            flex: 1;\n            height: 72px;\n            font-family: 'Fredoka', cursive;\n            font-size: 22px;\n            font-weight: 600;\n            border: none;\n            border-radius: 18px;\n            cursor: pointer;\n            transition: transform var(--transition-fast) var(--ease-bounce);\n        }\n\n        .studio-btn:active {\n            transform: scale(0.95);\n        }\n\n        .clear-btn {\n            background: var(--soft-pink);\n            color: var(--dark-gray);\n            flex: 0.4;\n        }\n\n        .save-btn {\n            background: var(--mint-green);\n            color: var(--dark-gray);\n            flex: 0.6;\n        }\n\n        .save-btn:disabled {\n            background: #ccc;\n            cursor: not-allowed;\n        }\n\n        /* Completion Modal */\n        .completion-modal {\n            text-align: center;\n        }\n\n        .completion-emoji {\n            font-size: 64px;\n            margin-bottom: var(--space-sm);\n        }\n\n        /* Animations */\n        @keyframes bounce-in {\n            0% { transform: scale(0); opacity: 0; }\n            50% { transform: scale(1.1); }\n            100% { transform: scale(1); opacity: 1; }\n        }\n\n        @keyframes pulse {\n            0%, 100% { transform: scale(1); }\n            50% { transform: scale(1.05); }\n        }\n\n        .animate-bounce-in {\n            animation: bounce-in 0.5s var(--ease-bounce);\n        }\n\n        .animate-pulse {\n            animation: pulse 2s infinite;\n        }\n    </style>\n</head>\n<body>\n    <div id=\"game-container\">\n        <!-- Loading Screen -->\n        <div id=\"loading-screen\" class=\"loading-screen\">\n            <img id=\"loading-bg\" class=\"loading-bg\" alt=\"Loading background\">\n            <div class=\"loading-content\">\n                <h1 class=\"loading-title\">Children's School Bag</h1>\n                <div class=\"loading-bar-container\">\n                    <div id=\"loading-bar\" class=\"loading-bar\" style=\"width: 0%\"></div>\n                </div>\n                <button id=\"play-btn\" class=\"play-button\">\n                    <img id=\"play-btn-img\" alt=\"Play\">\n                </button>\n            </div>\n        </div>\n\n        <!-- Instructions Modal -->\n        <div id=\"instructions-modal\" class=\"modal-overlay\">\n            <div class=\"modal-content\">\n                <div class=\"language-toggle\">\n                    <button id=\"lang-en\" class=\"lang-btn selected\">\ud83c\uddec\ud83c\udde7 EN</button>\n                    <button id=\"lang-fr\" class=\"lang-btn\">\ud83c\uddeb\ud83c\uddf7 FR</button>\n                </div>\n                <h2 id=\"modal-title\" class=\"modal-title\">\ud83d\udcda How to Play</h2>\n                <div id=\"modal-text\" class=\"modal-text\">\n                    <p>Welcome to Children's School Bag! Help the child prepare for school by creating custom supplies.</p>\n                    <ul>\n                        <li><strong>Tap \"Buy Supplies\"</strong> to open the design studio</li>\n                        <li><strong>Choose colors and materials</strong> to paint with</li>\n                        <li><strong>Draw on the canvas</strong> to design your supply</li>\n                        <li><strong>Name your creation</strong> and select its type</li>\n                        <li><strong>Save it</strong> to add it to the backpack</li>\n                        <li><strong>Fill the backpack</strong> with 10 supplies to win!</li>\n                    </ul>\n                </div>\n                <button id=\"ok-btn\" class=\"ok-button\">OK, Let's Play!</button>\n            </div>\n        </div>\n\n        <!-- Main Screen -->\n        <div id=\"main-screen\" class=\"main-screen\">\n            <button id=\"show-instructions-btn\" class=\"instructions-btn\">\u2753</button>\n            <div class=\"child-section\">\n                <img id=\"child-img\" class=\"child-image\" alt=\"Child\">\n            </div>\n            <div class=\"backpack-section\">\n                <h2 class=\"backpack-title\">My Backpack</h2>\n                <div class=\"backpack-container\">\n                    <img id=\"backpack-img\" class=\"backpack-image\" alt=\"Backpack\">\n                    <div id=\"inventory-grid\" class=\"inventory-grid\"></div>\n                </div>\n            </div>\n            <div class=\"bottom-section\">\n                <p id=\"progress-text\" class=\"progress-text\">0/10 supplies</p>\n                <button id=\"buy-supplies-btn\" class=\"buy-supplies-btn\">\n                    <img id=\"buy-supplies-img\" alt=\"Buy Supplies\">\n                </button>\n            </div>\n        </div>\n\n        <!-- Design Studio -->\n        <div id=\"design-studio\" class=\"design-studio\">\n            <div class=\"studio-top-bar\">\n                <button id=\"back-btn\" class=\"back-btn\">\u2190</button>\n                <div class=\"studio-inputs\">\n                    <input type=\"text\" id=\"supply-name\" class=\"name-input\" placeholder=\"Name your supply...\" maxlength=\"20\">\n                    <select id=\"supply-type\" class=\"type-select\"></select>\n                </div>\n            </div>\n            <div class=\"studio-main\">\n                <div class=\"canvas-container\">\n                    <canvas id=\"design-canvas\" class=\"design-canvas\"></canvas>\n                </div>\n                <div class=\"studio-toolbar\">\n                    <div class=\"toolbar-section\">\n                        <div class=\"toolbar-label\">\ud83c\udfa8 Colors (20)</div>\n                        <div id=\"color-grid\" class=\"color-grid\"></div>\n                    </div>\n                    <div class=\"toolbar-section\">\n                        <div class=\"toolbar-label\">\ud83e\uddf1 Materials (30)</div>\n                        <div id=\"material-grid\" class=\"color-grid\"></div>\n                    </div>\n                    <div class=\"toolbar-section\">\n                        <div class=\"toolbar-label\">\ud83d\udee0\ufe0f Tools</div>\n                        <div class=\"tool-row\">\n                            <button id=\"brush-tool\" class=\"tool-btn selected\">\ud83d\udd8c\ufe0f</button>\n                            <button id=\"eraser-tool\" class=\"tool-btn\">\ud83e\uddf9</button>\n                        </div>\n                    </div>\n                </div>\n            </div>\n            <div class=\"studio-bottom\">\n                <button id=\"clear-btn\" class=\"studio-btn clear-btn\">Clear</button>\n                <button id=\"save-btn\" class=\"studio-btn save-btn\">Save Supply</button>\n            </div>\n            <!-- Hidden elements for JS compatibility -->\n            <div id=\"material-list\" class=\"material-list\" style=\"display:none;\"></div>\n        </div>\n\n        <!-- Completion Modal -->\n        <div id=\"completion-modal\" class=\"modal-overlay\">\n            <div class=\"modal-content completion-modal\">\n                <div class=\"completion-emoji\">\ud83c\udf89</div>\n                <h2 class=\"modal-title\">Backpack Complete!</h2>\n                <div class=\"modal-text\">\n                    <p>Amazing job! You've filled the backpack with all the supplies needed for school!</p>\n                    <p>The child is ready for a great day of learning!</p>\n                </div>\n                <button id=\"play-again-btn\" class=\"ok-button\">Play Again</button>\n            </div>\n        </div>\n    </div>\n\n    <script>\n        /*\n         * Children's School Bag\n         * A creative crafting game where players design custom school supplies\n         * and fill a child's backpack for school.\n         * \n         * Core mechanics:\n         * - Design studio with color/material selection and canvas drawing\n         * - Inventory system for storing created supplies\n         * - Progress tracking toward filling the backpack\n         */\n\n        async function run(mode) {\n            const config = window.gameConfig;\n            \n            // Asset cache\n            const imageCache = {};\n            const audioCache = {};\n            let audioContext = null;\n            \n            // Runtime state (not persisted)\n            let currentScreen = 'loading';\n            let selectedColor = config.colors[0];\n            let selectedMaterial = config.materials[0].id;\n            let selectedTool = 'brush';\n            let isDrawing = false;\n            let lastX = 0;\n            let lastY = 0;\n            let canvasHasContent = false;\n            let musicPlaying = false;\n            let musicSource = null;\n            let materialPattern = null;\n            \n            // DOM Elements\n            const loadingScreen = document.getElementById('loading-screen');\n            const loadingBg = document.getElementById('loading-bg');\n            const loadingBar = document.getElementById('loading-bar');\n            const playBtn = document.getElementById('play-btn');\n            const playBtnImg = document.getElementById('play-btn-img');\n            const instructionsModal = document.getElementById('instructions-modal');\n            const okBtn = document.getElementById('ok-btn');\n            const mainScreen = document.getElementById('main-screen');\n            const childImg = document.getElementById('child-img');\n            const backpackImg = document.getElementById('backpack-img');\n            const inventoryGrid = document.getElementById('inventory-grid');\n            const progressText = document.getElementById('progress-text');\n            const buySuppliesBtn = document.getElementById('buy-supplies-btn');\n            const buySuppliesImg = document.getElementById('buy-supplies-img');\n            const showInstructionsBtn = document.getElementById('show-instructions-btn');\n            const designStudio = document.getElementById('design-studio');\n            const backBtn = document.getElementById('back-btn');\n            const supplyNameInput = document.getElementById('supply-name');\n            const supplyTypeSelect = document.getElementById('supply-type');\n            const colorGrid = document.getElementById('color-grid');\n            const materialGrid = document.getElementById('material-grid');\n            const materialList = document.getElementById('material-list');\n            const brushTool = document.getElementById('brush-tool');\n            const eraserTool = document.getElementById('eraser-tool');\n            const designCanvas = document.getElementById('design-canvas');\n            const clearBtn = document.getElementById('clear-btn');\n            const saveBtn = document.getElementById('save-btn');\n            const completionModal = document.getElementById('completion-modal');\n            const playAgainBtn = document.getElementById('play-again-btn');\n            const langEnBtn = document.getElementById('lang-en');\n            const langFrBtn = document.getElementById('lang-fr');\n            const modalTitle = document.getElementById('modal-title');\n            const modalText = document.getElementById('modal-text');\n            \n            const ctx = designCanvas.getContext('2d');\n            \n            // Translations\n            const translations = {\n                en: {\n                    howToPlay: '\ud83d\udcda How to Play',\n                    instructions: `<p>Welcome to Children's School Bag! Help the child prepare for school by creating custom supplies.</p>\n                    <ul>\n                        <li><strong>Tap \"Buy Supplies\"</strong> to open the design studio</li>\n                        <li><strong>Choose colors and materials</strong> to paint with</li>\n                        <li><strong>Draw on the canvas</strong> to design your supply</li>\n                        <li><strong>Name your creation</strong> and select its type</li>\n                        <li><strong>Save it</strong> to add it to the backpack</li>\n                        <li><strong>Fill the backpack</strong> with 10 supplies to win!</li>\n                    </ul>`,\n                    okButton: \"OK, Let's Play!\",\n                    myBackpack: 'My Backpack',\n                    supplies: 'supplies',\n                    namePlaceholder: 'Name your supply...',\n                    clear: 'Clear',\n                    saveSupply: 'Save Supply',\n                    backpackComplete: 'Backpack Complete!',\n                    completionText: `<p>Amazing job! You've filled the backpack with all the supplies needed for school!</p>\n                    <p>The child is ready for a great day of learning!</p>`,\n                    playAgain: 'Play Again'\n                },\n                fr: {\n                    howToPlay: '\ud83d\udcda Comment Jouer',\n                    instructions: `<p>Bienvenue dans Children's School Bag ! Aidez l'enfant \u00e0 pr\u00e9parer son cartable en cr\u00e9ant des fournitures personnalis\u00e9es.</p>\n                    <ul>\n                        <li><strong>Appuyez sur \"Acheter des fournitures\"</strong> pour ouvrir le studio de design</li>\n                        <li><strong>Choisissez des couleurs et des mat\u00e9riaux</strong> pour peindre</li>\n                        <li><strong>Dessinez sur le canvas</strong> pour cr\u00e9er votre fourniture</li>\n                        <li><strong>Nommez votre cr\u00e9ation</strong> et s\u00e9lectionnez son type</li>\n                        <li><strong>Sauvegardez-la</strong> pour l'ajouter au cartable</li>\n                        <li><strong>Remplissez le cartable</strong> avec 10 fournitures pour gagner !</li>\n                    </ul>`,\n                    okButton: \"OK, C'est parti !\",\n                    myBackpack: 'Mon Cartable',\n                    supplies: 'fournitures',\n                    namePlaceholder: 'Nommez votre fourniture...',\n                    clear: 'Effacer',\n                    saveSupply: 'Sauvegarder',\n                    backpackComplete: 'Cartable Complet !',\n                    completionText: `<p>Excellent travail ! Vous avez rempli le cartable avec toutes les fournitures n\u00e9cessaires pour l'\u00e9cole !</p>\n                    <p>L'enfant est pr\u00eat pour une super journ\u00e9e d'apprentissage !</p>`,\n                    playAgain: 'Rejouer'\n                }\n            };\n            // Update language function\n            function updateLanguage(lang) {\n                config.language = lang;\n                const t = translations[lang];\n                \n                // Update language buttons\n                langEnBtn.classList.toggle('selected', lang === 'en');\n                langFrBtn.classList.toggle('selected', lang === 'fr');\n                \n                // Update instructions modal\n                modalTitle.textContent = t.howToPlay;\n                modalText.innerHTML = t.instructions;\n                okBtn.textContent = t.okButton;\n                \n                // Update main screen\n                document.querySelector('.backpack-title').textContent = t.myBackpack;\n                \n                // Update studio\n                // Update studio\n                supplyNameInput.placeholder = t.namePlaceholder;\n                clearBtn.textContent = t.clear;\n                saveBtn.textContent = t.saveSupply;\n                \n                // Update completion modal\n                document.querySelector('.completion-modal .modal-title').textContent = t.backpackComplete;\n                document.querySelector('.completion-modal .modal-text').innerHTML = t.completionText;\n                playAgainBtn.textContent = t.playAgain;\n                \n                // Update progress text\n                const supplies = config.createdSupplies || [];\n                progressText.textContent = `${supplies.length}/${config.backpackCapacity} ${t.supplies}`;\n            }\n            \n            // Initialize AudioContext\n            function initAudio() {\n                if (!audioContext) {\n                    audioContext = new (window.AudioContext || window.webkitAudioContext)();\n                }\n                return audioContext;\n            }\n            \n            // Preload assets\n            async function preloadAssets() {\n                const imageAssets = [\n                    'child_character_main',\n                    'backpack_empty',\n                    'loading_screen_bg',\n                    'button_play',\n                    'button_buy_supplies',\n                    'icon_pencil',\n                    'icon_notebook',\n                    'icon_eraser',\n                    'icon_ruler',\n                    'icon_pen',\n                    'texture_wood',\n                    'texture_metal',\n                    'texture_plastic',\n                    'texture_fabric',\n                    'texture_rubber',\n                    'texture_paper',\n                    'texture_leather',\n                    'texture_glass',\n                    'texture_glitter',\n                    'texture_fur'\n                ];\n                \n                const audioAssets = [\n                    'sound_button_click',\n                    'sound_supply_added',\n                    'sound_backpack_full',\n                    'background_music_main'\n                ];\n                \n                const totalAssets = imageAssets.length + audioAssets.length;\n                let loadedAssets = 0;\n                \n                const updateProgress = () => {\n                    loadedAssets++;\n                    const progress = (loadedAssets / totalAssets) * 100;\n                    loadingBar.style.width = `${progress}%`;\n                };\n                \n                // Load images\n                const imagePromises = imageAssets.map(id => {\n                    return new Promise((resolve) => {\n                        const assetInfo = lib.getAsset(id);\n                        if (assetInfo && assetInfo.url) {\n                            const img = new Image();\n                            img.crossOrigin = \"Anonymous\";\n                            img.onload = () => {\n                                imageCache[id] = img;\n                                updateProgress();\n                                resolve();\n                            };\n                            img.onerror = () => {\n                                updateProgress();\n                                resolve();\n                            };\n                            img.src = assetInfo.url;\n                        } else {\n                            updateProgress();\n                            resolve();\n                        }\n                    });\n                });\n                \n                // Load audio\n                const audioPromises = audioAssets.map(id => {\n                    return new Promise(async (resolve) => {\n                        const assetInfo = lib.getAsset(id);\n                        if (assetInfo && assetInfo.url) {\n                            try {\n                                const response = await fetch(assetInfo.url);\n                                const arrayBuffer = await response.arrayBuffer();\n                                initAudio();\n                                const audioBuffer = await audioContext.decodeAudioData(arrayBuffer);\n                                audioCache[id] = {\n                                    buffer: audioBuffer,\n                                    loop: assetInfo.loop === 'true'\n                                };\n                            } catch (e) {\n                                lib.log(`Failed to load audio: ${id}`);\n                            }\n                        }\n                        updateProgress();\n                        resolve();\n                    });\n                });\n                \n                await Promise.all([...imagePromises, ...audioPromises]);\n            }\n            \n            // Play sound\n            function playSound(id) {\n                if (!audioCache[id] || !audioContext) return null;\n                \n                try {\n                    const source = audioContext.createBufferSource();\n                    source.buffer = audioCache[id].buffer;\n                    source.loop = audioCache[id].loop;\n                    source.connect(audioContext.destination);\n                    source.start(0);\n                    return source;\n                } catch (e) {\n                    return null;\n                }\n            }\n            \n            // Start background music\n            function startMusic() {\n                if (!musicPlaying && audioCache['background_music_main']) {\n                    musicSource = playSound('background_music_main');\n                    musicPlaying = true;\n                }\n            }\n            \n            // Stop background music\n            function stopMusic() {\n                if (musicSource) {\n                    try {\n                        musicSource.stop();\n                    } catch (e) {}\n                    musicSource = null;\n                }\n                musicPlaying = false;\n            }\n            \n            // Show screen\n            function showScreen(screen) {\n                currentScreen = screen;\n                loadingScreen.style.display = screen === 'loading' ? 'flex' : 'none';\n                mainScreen.style.display = screen === 'main' ? 'flex' : 'none';\n                designStudio.style.display = screen === 'studio' ? 'flex' : 'none';\n            }\n            \n            // Show modal\n            function showModal(modalId, show) {\n                const modal = document.getElementById(modalId);\n                modal.style.display = show ? 'flex' : 'none';\n            }\n            \n            // Update inventory display\n            function updateInventory() {\n                inventoryGrid.innerHTML = '';\n                const capacity = config.backpackCapacity;\n                const supplies = config.createdSupplies || [];\n                \n                for (let i = 0; i < capacity; i++) {\n                    const slot = document.createElement('div');\n                    slot.className = 'inventory-slot';\n                    \n                    if (supplies[i]) {\n                        slot.classList.add('filled');\n                        const img = document.createElement('img');\n                        img.src = supplies[i].imageData;\n                        img.alt = supplies[i].name;\n                        img.title = supplies[i].name;\n                        slot.appendChild(img);\n                        \n                        // Add remove badge\n                        const removeBadge = document.createElement('div');\n                        removeBadge.className = 'remove-badge';\n                        removeBadge.textContent = '\u2715';\n                        slot.appendChild(removeBadge);\n                        \n                        // Add click handler to remove supply\n                        const supplyIndex = i;\n                        slot.addEventListener('click', () => {\n                            removeSupply(supplyIndex);\n                        });\n                    }\n                    \n                    inventoryGrid.appendChild(slot);\n                }\n                \n                const t = translations[config.language || 'en'];\n                progressText.textContent = `${supplies.length}/${capacity} ${t.supplies}`;\n                \n                // Check if backpack is full\n                if (supplies.length >= capacity) {\n                    playSound('sound_backpack_full');\n                    showModal('completion-modal', true);\n                }\n            }\n            \n            // Setup color palette\n            function setupColorPalette() {\n                colorGrid.innerHTML = '';\n                config.colors.forEach((color, index) => {\n                    const btn = document.createElement('button');\n                    btn.className = 'color-btn' + (index === 0 ? ' selected' : '');\n                    btn.style.backgroundColor = color;\n                    btn.addEventListener('click', () => {\n                        playSound('sound_button_click');\n                        document.querySelectorAll('#color-grid .color-btn').forEach(b => b.classList.remove('selected'));\n                        btn.classList.add('selected');\n                        selectedColor = color;\n                        // Reset material pattern when selecting a color\n                        materialPattern = null;\n                        document.querySelectorAll('#material-grid .color-btn').forEach(b => b.classList.remove('selected'));\n                    });\n                    colorGrid.appendChild(btn);\n                });\n            }\n            \n            // Setup material list\n            function setupMaterialList() {\n                materialGrid.innerHTML = '';\n                config.materials.forEach((material, index) => {\n                    const btn = document.createElement('button');\n                    btn.className = 'color-btn' + (index === 0 ? ' selected' : '');\n                    btn.title = material.name;\n                    \n                    // Use texture if available, otherwise use color\n                    if (material.textureId && imageCache[material.textureId]) {\n                        btn.style.backgroundImage = `url(${imageCache[material.textureId].src})`;\n                        btn.style.backgroundSize = 'cover';\n                    } else if (material.color) {\n                        btn.style.backgroundColor = material.color;\n                    } else {\n                        btn.style.background = 'linear-gradient(45deg, #ccc 25%, #ddd 25%, #ddd 50%, #ccc 50%, #ccc 75%, #ddd 75%)';\n                        btn.style.backgroundSize = '8px 8px';\n                    }\n                    \n                    btn.addEventListener('click', () => {\n                        playSound('sound_button_click');\n                        document.querySelectorAll('#material-grid .color-btn').forEach(b => b.classList.remove('selected'));\n                        document.querySelectorAll('#color-grid .color-btn').forEach(b => b.classList.remove('selected'));\n                        btn.classList.add('selected');\n                        selectedMaterial = material.id;\n                        \n                        // Create texture pattern for drawing\n                        if (material.textureId && imageCache[material.textureId]) {\n                            materialPattern = ctx.createPattern(imageCache[material.textureId], 'repeat');\n                        } else {\n                            materialPattern = null;\n                            selectedColor = material.color || '#cccccc';\n                        }\n                    });\n                    materialGrid.appendChild(btn);\n                });\n            }\n            \n            // Setup supply type dropdown\n            function setupSupplyTypes() {\n                supplyTypeSelect.innerHTML = '';\n                config.supplyTypes.forEach(type => {\n                    const option = document.createElement('option');\n                    option.value = type.id;\n                    option.textContent = type.name;\n                    supplyTypeSelect.appendChild(option);\n                });\n            }\n            \n            // Setup canvas\n            function setupCanvas() {\n                const container = document.querySelector('.canvas-container');\n                const maxWidth = container.clientWidth - 32;\n                const maxHeight = container.clientHeight - 32;\n                \n                // Maintain aspect ratio for supply design (roughly 1:1.2)\n                const aspectRatio = 1.2;\n                let canvasWidth = Math.min(maxWidth, 350);\n                let canvasHeight = canvasWidth * aspectRatio;\n                \n                if (canvasHeight > maxHeight) {\n                    canvasHeight = maxHeight;\n                    canvasWidth = canvasHeight / aspectRatio;\n                }\n                \n                designCanvas.width = canvasWidth;\n                designCanvas.height = canvasHeight;\n                designCanvas.style.width = `${canvasWidth}px`;\n                designCanvas.style.height = `${canvasHeight}px`;\n                \n                clearCanvas();\n            }\n            \n            // Clear canvas\n            function clearCanvas() {\n                ctx.fillStyle = '#FFFFFF';\n                ctx.fillRect(0, 0, designCanvas.width, designCanvas.height);\n                canvasHasContent = false;\n                updateSaveButton();\n            }\n            \n            // Update save button state\n            function updateSaveButton() {\n                const hasName = supplyNameInput.value.trim().length > 0;\n                saveBtn.disabled = !canvasHasContent || !hasName;\n            }\n            \n            // Get canvas position from event\n            function getCanvasPos(e) {\n                const rect = designCanvas.getBoundingClientRect();\n                const scaleX = designCanvas.width / rect.width;\n                const scaleY = designCanvas.height / rect.height;\n                \n                let clientX, clientY;\n                if (e.touches && e.touches.length > 0) {\n                    clientX = e.touches[0].clientX;\n                    clientY = e.touches[0].clientY;\n                } else {\n                    clientX = e.clientX;\n                    clientY = e.clientY;\n                }\n                \n                return {\n                    x: (clientX - rect.left) * scaleX,\n                    y: (clientY - rect.top) * scaleY\n                };\n            }\n            \n            // Draw on canvas\n            function draw(x, y) {\n                const brushSize = selectedTool === 'eraser' ? 30 : 20;\n                \n                ctx.beginPath();\n                ctx.lineCap = 'round';\n                ctx.lineJoin = 'round';\n                ctx.lineWidth = brushSize;\n                \n                if (selectedTool === 'eraser') {\n                    ctx.strokeStyle = '#FFFFFF';\n                } else if (materialPattern) {\n                    // Use material texture pattern\n                    ctx.strokeStyle = materialPattern;\n                } else {\n                    ctx.strokeStyle = selectedColor;\n                }\n                \n                ctx.moveTo(lastX, lastY);\n                ctx.lineTo(x, y);\n                ctx.stroke();\n                \n                lastX = x;\n                lastY = y;\n                \n                if (selectedTool !== 'eraser') {\n                    canvasHasContent = true;\n                    updateSaveButton();\n                }\n            }\n            \n            // Canvas event handlers\n            function handleDrawStart(e) {\n                e.preventDefault();\n                isDrawing = true;\n                const pos = getCanvasPos(e);\n                lastX = pos.x;\n                lastY = pos.y;\n                \n                // Draw a dot for single taps\n                draw(pos.x, pos.y);\n            }\n            \n            function handleDrawMove(e) {\n                e.preventDefault();\n                if (!isDrawing) return;\n                const pos = getCanvasPos(e);\n                draw(pos.x, pos.y);\n            }\n            \n            function handleDrawEnd(e) {\n                e.preventDefault();\n                isDrawing = false;\n            }\n            \n            // Save player progress to persistence\n            async function saveProgress() {\n                try {\n                    const saveData = {\n                        createdSupplies: config.createdSupplies || []\n                    };\n                    await lib.saveUserGameState(saveData);\n                    lib.log('Progress saved successfully');\n                } catch (error) {\n                    lib.log(`Failed to save progress: ${error.message}`);\n                    // Game continues to work without persistence\n                }\n            }\n            \n            // Load player progress from persistence\n            async function loadProgress() {\n                try {\n                    const response = await lib.getUserGameState();\n                    if (response.state && response.state.createdSupplies) {\n                        // Restore saved supplies\n                        config.createdSupplies = response.state.createdSupplies;\n                        lib.log('Progress loaded successfully');\n                    } else {\n                        // New player - use defaults\n                        config.createdSupplies = [];\n                        lib.log('No saved progress found, starting fresh');\n                    }\n                } catch (error) {\n                    lib.log(`Failed to load progress: ${error.message}`);\n                    // Start fresh if load fails\n                    config.createdSupplies = [];\n                }\n            }\n            \n            // Save supply\n            async function saveSupply() {\n                const name = supplyNameInput.value.trim();\n                if (!name || !canvasHasContent) return;\n                \n                // Create thumbnail canvas to reduce save data size\n                const thumbCanvas = document.createElement('canvas');\n                thumbCanvas.width = 100;\n                thumbCanvas.height = 100 * (designCanvas.height / designCanvas.width);\n                const tCtx = thumbCanvas.getContext('2d');\n                \n                // Fill with white before drawing, since jpeg doesn't support transparency\n                tCtx.fillStyle = '#FFFFFF';\n                tCtx.fillRect(0, 0, thumbCanvas.width, thumbCanvas.height);\n                tCtx.drawImage(designCanvas, 0, 0, thumbCanvas.width, thumbCanvas.height);\n                \n                const supply = {\n                    id: Date.now().toString(),\n                    name: name,\n                    type: supplyTypeSelect.value,\n                    imageData: thumbCanvas.toDataURL('image/jpeg', 0.8), // use jpeg to save space\n                    createdAt: new Date().toISOString()\n                };\n                \n                if (!config.createdSupplies) {\n                    config.createdSupplies = [];\n                }\n                \n                config.createdSupplies.push(supply);\n                \n                playSound('sound_supply_added');\n                \n                // Save progress to persistence\n                await saveProgress();\n                \n                // Reset studio\n                supplyNameInput.value = '';\n                clearCanvas();\n                \n                // Return to main screen\n                showScreen('main');\n                updateInventory();\n            }\n            \n            // Remove supply from backpack\n            async function removeSupply(index) {\n                if (!config.createdSupplies || index < 0 || index >= config.createdSupplies.length) return;\n                \n                playSound('sound_button_click');\n                \n                // Remove the supply at the given index\n                config.createdSupplies.splice(index, 1);\n                \n                // Save progress\n                await saveProgress();\n                \n                // Update display\n                updateInventory();\n            }\n            \n            // Reset game\n            async function resetGame() {\n                config.createdSupplies = [];\n                updateInventory();\n                showModal('completion-modal', false);\n                \n                // Save the empty state to persistence\n                await saveProgress();\n            }\n            \n            // Setup event listeners\n            function setupEventListeners() {\n                // Play button\n                playBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    initAudio();\n                    startMusic();\n                    showScreen('main');\n                    showModal('instructions-modal', true);\n                });\n                \n                // OK button (instructions)\n                okBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    showModal('instructions-modal', false);\n                });\n                \n                // Show instructions button\n                showInstructionsBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    showModal('instructions-modal', true);\n                });\n                \n                // Buy supplies button\n                buySuppliesBtn.addEventListener('click', () => {\n                    if ((config.createdSupplies || []).length >= config.backpackCapacity) {\n                        showModal('completion-modal', true);\n                        return;\n                    }\n                    playSound('sound_button_click');\n                    showScreen('studio');\n                    setupCanvas();\n                });\n                \n                // Back button\n                backBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    showScreen('main');\n                });\n                \n                // Tool buttons\n                brushTool.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    selectedTool = 'brush';\n                    brushTool.classList.add('selected');\n                    eraserTool.classList.remove('selected');\n                });\n                \n                eraserTool.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    selectedTool = 'eraser';\n                    eraserTool.classList.add('selected');\n                    brushTool.classList.remove('selected');\n                });\n                \n                // Clear button\n                clearBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    clearCanvas();\n                });\n                \n                // Save button\n                saveBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    saveSupply();\n                });\n                \n                // Supply name input\n                supplyNameInput.addEventListener('input', updateSaveButton);\n                \n                // Canvas drawing events\n                designCanvas.addEventListener('mousedown', handleDrawStart);\n                designCanvas.addEventListener('mousemove', handleDrawMove);\n                designCanvas.addEventListener('mouseup', handleDrawEnd);\n                designCanvas.addEventListener('mouseleave', handleDrawEnd);\n                \n                designCanvas.addEventListener('touchstart', handleDrawStart, { passive: false });\n                designCanvas.addEventListener('touchmove', handleDrawMove, { passive: false });\n                designCanvas.addEventListener('touchend', handleDrawEnd, { passive: false });\n                designCanvas.addEventListener('touchcancel', handleDrawEnd, { passive: false });\n                \n                // Play again button\n                playAgainBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    resetGame();\n                });\n                \n                // Language buttons\n                langEnBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    updateLanguage('en');\n                });\n                \n                langFrBtn.addEventListener('click', () => {\n                    playSound('sound_button_click');\n                    updateLanguage('fr');\n                });\n            }\n            \n            // Initialize game\n            async function init() {\n                // Set loading background\n                const loadingBgAsset = lib.getAsset('loading_screen_bg');\n                if (loadingBgAsset) {\n                    loadingBg.src = loadingBgAsset.url;\n                }\n                \n                // Preload assets\n                await preloadAssets();\n                \n                // Load player progress from persistence\n                await loadProgress();\n                \n                // Set button images\n                if (imageCache['button_play']) {\n                    playBtnImg.src = imageCache['button_play'].src;\n                }\n                if (imageCache['button_buy_supplies']) {\n                    buySuppliesImg.src = imageCache['button_buy_supplies'].src;\n                }\n                if (imageCache['child_character_main']) {\n                    childImg.src = imageCache['child_character_main'].src;\n                }\n                if (imageCache['backpack_empty']) {\n                    backpackImg.src = imageCache['backpack_empty'].src;\n                }\n                \n                // Setup UI\n                setupColorPalette();\n                setupMaterialList();\n                setupSupplyTypes();\n                updateInventory();\n                setupEventListeners();\n                \n                // Apply initial language\n                updateLanguage(config.language || 'en');\n                \n                // Show play button\n                playBtn.style.display = 'block';\n                playBtn.classList.add('animate-bounce-in');\n                \n                // Show game parameters for edit mode\n                lib.showGameParameters({\n                    name: 'Game Settings',\n                    params: {\n                        'Backpack Capacity': {\n                            key: 'backpackCapacity',\n                            type: 'slider',\n                            min: 5,\n                            max: 20,\n                            step: 1,\n                            onChange: (value) => {\n                                config.backpackCapacity = value;\n                                updateInventory();\n                            }\n                        }\n                    }\n                });\n                \n                // Edit mode specific setup\n                if (mode === 'edit') {\n                    // In edit mode, skip loading and show main screen directly\n                    showScreen('main');\n                }\n            }\n            \n            // Start initialization\n            init();\n        }\n    </script>\n</body>\n</html>", "game_config": "{\n  \"colors\": [\n    \"#FF6B6B\",\n    \"#E74C3C\",\n    \"#C0392B\",\n    \"#FF8C00\",\n    \"#F39C12\",\n    \"#F1C40F\",\n    \"#FFEAA7\",\n    \"#2ECC71\",\n    \"#27AE60\",\n    \"#1ABC9C\",\n    \"#16A085\",\n    \"#4ECDC4\",\n    \"#45B7D1\",\n    \"#3498DB\",\n    \"#2980B9\",\n    \"#9B59B6\",\n    \"#8E44AD\",\n    \"#DDA0DD\",\n    \"#E91E63\",\n    \"#000000\"\n  ],\n  \"materials\": [\n    {\n      \"id\": \"wood\",\n      \"name\": \"Wood\",\n      \"textureId\": \"texture_wood\"\n    },\n    {\n      \"id\": \"metal\",\n      \"name\": \"Metal\",\n      \"textureId\": \"texture_metal\"\n    },\n    {\n      \"id\": \"plastic\",\n      \"name\": \"Plastic\",\n      \"textureId\": \"texture_plastic\"\n    },\n    {\n      \"id\": \"fabric\",\n      \"name\": \"Fabric\",\n      \"textureId\": \"texture_fabric\"\n    },\n    {\n      \"id\": \"rubber\",\n      \"name\": \"Rubber\",\n      \"textureId\": \"texture_rubber\"\n    },\n    {\n      \"id\": \"paper\",\n      \"name\": \"Paper\",\n      \"textureId\": \"texture_paper\"\n    },\n    {\n      \"id\": \"leather\",\n      \"name\": \"Leather\",\n      \"textureId\": \"texture_leather\"\n    },\n    {\n      \"id\": \"glass\",\n      \"name\": \"Glass\",\n      \"textureId\": \"texture_glass\"\n    },\n    {\n      \"id\": \"glitter\",\n      \"name\": \"Glitter\",\n      \"textureId\": \"texture_glitter\"\n    },\n    {\n      \"id\": \"fur\",\n      \"name\": \"Fur\",\n      \"textureId\": \"texture_fur\"\n    },\n    {\n      \"id\": \"cotton\",\n      \"name\": \"Cotton\",\n      \"color\": \"#F5F5DC\"\n    },\n    {\n      \"id\": \"denim\",\n      \"name\": \"Denim\",\n      \"color\": \"#4169E1\"\n    },\n    {\n      \"id\": \"silk\",\n      \"name\": \"Silk\",\n      \"color\": \"#FFF8DC\"\n    },\n    {\n      \"id\": \"velvet\",\n      \"name\": \"Velvet\",\n      \"color\": \"#800020\"\n    },\n    {\n      \"id\": \"wool\",\n      \"name\": \"Wool\",\n      \"color\": \"#F5DEB3\"\n    },\n    {\n      \"id\": \"cork\",\n      \"name\": \"Cork\",\n      \"color\": \"#D2691E\"\n    },\n    {\n      \"id\": \"bamboo\",\n      \"name\": \"Bamboo\",\n      \"color\": \"#9ACD32\"\n    },\n    {\n      \"id\": \"marble\",\n      \"name\": \"Marble\",\n      \"color\": \"#F0F0F0\"\n    },\n    {\n      \"id\": \"granite\",\n      \"name\": \"Granite\",\n      \"color\": \"#808080\"\n    },\n    {\n      \"id\": \"ceramic\",\n      \"name\": \"Ceramic\",\n      \"color\": \"#FAEBD7\"\n    },\n    {\n      \"id\": \"porcelain\",\n      \"name\": \"Porcelain\",\n      \"color\": \"#F8F8FF\"\n    },\n    {\n      \"id\": \"bronze\",\n      \"name\": \"Bronze\",\n      \"color\": \"#CD7F32\"\n    },\n    {\n      \"id\": \"copper\",\n      \"name\": \"Copper\",\n      \"color\": \"#B87333\"\n    },\n    {\n      \"id\": \"gold\",\n      \"name\": \"Gold\",\n      \"color\": \"#FFD700\"\n    },\n    {\n      \"id\": \"silver\",\n      \"name\": \"Silver\",\n      \"color\": \"#C0C0C0\"\n    },\n    {\n      \"id\": \"crystal\",\n      \"name\": \"Crystal\",\n      \"color\": \"#E0FFFF\"\n    },\n    {\n      \"id\": \"neon\",\n      \"name\": \"Neon\",\n      \"color\": \"#39FF14\"\n    },\n    {\n      \"id\": \"holographic\",\n      \"name\": \"Holographic\",\n      \"color\": \"#FF69B4\"\n    },\n    {\n      \"id\": \"rainbow\",\n      \"name\": \"Rainbow\",\n      \"color\": \"#FF0000\"\n    },\n    {\n      \"id\": \"galaxy\",\n      \"name\": \"Galaxy\",\n      \"color\": \"#191970\"\n    }\n  ],\n  \"supplyTypes\": [\n    {\n      \"id\": \"pencil\",\n      \"name\": \"Pencil\",\n      \"iconId\": \"icon_pencil\"\n    },\n    {\n      \"id\": \"notebook\",\n      \"name\": \"Notebook\",\n      \"iconId\": \"icon_notebook\"\n    },\n    {\n      \"id\": \"eraser\",\n      \"name\": \"Eraser\",\n      \"iconId\": \"icon_eraser\"\n    },\n    {\n      \"id\": \"ruler\",\n      \"name\": \"Ruler\",\n      \"iconId\": \"icon_ruler\"\n    },\n    {\n      \"id\": \"pen\",\n      \"name\": \"Pen\",\n      \"iconId\": \"icon_pen\"\n    }\n  ],\n  \"backpackCapacity\": 10,\n  \"childCharacterId\": \"child_character_main\",\n  \"createdSupplies\": [],\n  \"language\": \"en\"\n}", "game_design_document": "## Core Game Loop and Mechanics\n\nThe player helps a child prepare their school bag through a creative crafting system:\n\n1. **Main Screen**: Player sees a child character in the center with their empty backpack displayed as a visual inventory\n2. **Shopping Phase**: Player opens the \"Buy Supplies\" menu to enter the design studio\n3. **Design Studio**: Player creates custom school supplies by:\n   - Selecting from 20 different colors\n   - Choosing from 30 different materials/textures\n   - Placing material pieces one by one to build the supply item\n   - Using brush tools to paint and design\n4. **Naming & Categorizing**: After designing, player names the item and selects its type (pencil, notebook, eraser, ruler, etc.)\n5. **Adding to Backpack**: The created supply is placed in the backpack inventory\n6. **Repeat**: Player continues creating supplies until the backpack is full\n\n**Win Condition**: Successfully fill the backpack with custom-designed supplies\n**Engagement**: Creative freedom in designing unique school supplies, satisfaction of filling the backpack\n\n## Starting Scope\n\nFor the first iteration, implement:\n- **One child character** with a backpack inventory (capacity: 10 items)\n- **Design studio** with simplified creation:\n  - 10 colors (instead of 20) to start\n  - 10 materials/textures (instead of 30) to start\n  - Simple brush tool for placing colored material pieces on a canvas\n  - Eraser tool to remove pieces\n- **5 supply types**: Pencil, Notebook, Eraser, Ruler, Pen\n- **Basic backpack visualization** showing items as they're added\n- **Loading screen** with school theme\n- **Instructions modal** in English only (French can be added later)\n\n**Future iterations can add**:\n- Multiple children with different backpack capacities\n- More colors and materials\n- Advanced design tools (stamps, patterns, stickers)\n- French language support\n- Different backpack styles\n- Time challenges or specific supply requests\n\n## Game Perspective\n\n**Fixed-screen** with modal overlays:\n- Main screen shows the child and backpack in a fixed view\n- Design studio opens as a full-screen modal overlay\n- All interactions happen within these two main views\n\n## Game World and Level Design\n\n**Main Screen Layout** (720\u00d71280):\n- **Top section (0-400px)**: Child character standing with their backpack visible\n- **Middle section (400-800px)**: Backpack inventory display showing slots for supplies (2 columns \u00d7 5 rows grid)\n- **Bottom section (800-1280px)**: \n  - \"Buy Supplies\" button (large, prominent)\n  - \"Instructions\" button (smaller, corner)\n  - Progress indicator showing \"X/10 supplies\"\n\n**Design Studio Modal** (full screen overlay):\n- **Top bar (0-120px)**: \n  - \"Back\" button to return to main screen\n  - Supply name input field\n  - Supply type dropdown\n- **Left sidebar (0-150px width)**: \n  - Color palette (10 colors in 2 columns)\n  - Material selector (scrollable list with icons)\n  - Tool selector (brush, eraser)\n- **Center canvas (150-570px width, 200-900px height)**: \n  - White drawing canvas where player designs the supply\n  - Grid overlay for precision\n- **Bottom section (900-1280px)**:\n  - \"Clear Canvas\" button\n  - \"Save Supply\" button (adds to backpack)\n\n**Loading Screen**:\n- Cute school-themed illustration (school building, books, pencils)\n- Loading progress bar\n- \"Play\" button appears when loaded\n\n## Edit Mode Design\n\nPlayers can customize:\n\n**Colors** (editable in config):\n- Array of 10 hex color codes\n- Can be modified to change the available palette\n\n**Materials** (editable in config):\n- Array of material names and their visual properties\n- Each material has: name, texture pattern, and icon\n\n**Backpack Capacity** (editable in config):\n- Number of supply slots (default: 10)\n- Can be increased/decreased\n\n**Supply Types** (editable in config):\n- Array of supply categories players can choose from\n- Each type has: name and icon reference\n\n**Child Character** (editable in config):\n- Reference to character asset ID\n- Can be swapped for different children\n\n**Constraints**:\n- Minimum 5 colors, maximum 30 colors\n- Minimum 5 materials, maximum 50 materials\n- Backpack capacity: 5-20 items\n- At least 3 supply types must be available\n\n## Control Design\n\n**Main Screen (Touch & Desktop)**:\n- **Touch**: Tap \"Buy Supplies\" button to open design studio, tap \"Instructions\" for help\n- **Desktop**: Click buttons with mouse\n\n**Design Studio (Touch & Desktop)**:\n- **Touch**: \n  - Tap colors/materials to select\n  - Tap and drag on canvas to draw with selected color/material\n  - Tap \"Eraser\" then tap canvas areas to erase\n  - Tap text input to type supply name (mobile keyboard appears)\n  - Tap dropdown to select supply type\n  - Tap \"Save Supply\" to add to backpack\n- **Desktop**: \n  - Click colors/materials to select\n  - Click and drag on canvas to draw\n  - Click eraser tool then click canvas to erase\n  - Type in text input field for supply name\n  - Click dropdown for supply type\n  - Click \"Save Supply\" button\n\n**Instructions Modal**:\n- **Touch/Desktop**: Tap/click \"OK\" to close and start playing\n\nAll interactive elements sized minimum 96\u00d796px for touch accessibility.\n\n## Art Style and Visual Theme\n\n**Style**: Cute, colorful cartoon style with a cheerful school theme\n- Bright, friendly color palette (pastels and vibrant primaries)\n- Rounded, soft shapes for a child-friendly aesthetic\n- Clean, simple designs that are easy to read\n\n**Visual Elements**:\n- **Child character**: Cartoon-style child with big eyes, simple features, wearing casual school clothes\n- **Backpack**: Oversized, colorful backpack with visible pockets and straps\n- **UI elements**: Rounded buttons with soft shadows, playful fonts\n- **Loading screen**: Whimsical school building with floating school supplies\n- **Design studio**: Clean white canvas with colorful tool panels\n\n**Color Palette**:\n- Primary: Bright blue (#4A90E2), sunny yellow (#FFD93D)\n- Secondary: Soft pink (#FFB6C1), mint green (#98D8C8)\n- Neutrals: White (#FFFFFF), light gray (#F5F5F5), dark gray (#333333)\n\n**Asset Sizes**:\n- Child character: ~300\u00d7400px\n- Backpack: ~200\u00d7250px\n- Supply items in backpack: ~80\u00d780px each\n- UI buttons: 96\u00d796px minimum\n- Canvas for designing: 420\u00d7700px", "persistent_storage_config": null, "game_metadata": {"game_id": "01KQ2SJWGRTA3WWPN2AR8CWETH", "title": "Children's School Bag", "description": "Design custom school supplies piece by piece and fill up a child's backpack in this creative crafting game!", "thumbnail_url": "https://d2oir5eh8rty2e.cloudfront.net/assets/images/thumbnail_0738c8ce-270c-4843-8547-a3583fa8ff6a.webp", "created_at": 1777136671, "updated_at": 1780289915178.391, "art_style": null}}